OK. This is gonna ramble on a bit so I want to start by saying where I am going. I want God Learners to steal Divine Magic and then be able to Manipulate it.To start with, I need a plausible explanation of how, and then need the mechanics to match.
I am looking for comments on how this fits into Glorantha who by those who know more about structure and relationships of the planes/worlds than I do (Jeffs and Simons and the like) as well as general feedback and opinions by anyone who actually takes the time to read this.
Theism, Theology, and Divine Magic in Glorantha.
In earlier RQ's Divine magic was granted directly from your god (in exchange for a permanent sacrifice of POW), and so didn't require a skill, or even 'learning' a spell per se - it was a direct grant from the diety in question. Hence the Automatic success/base 100% chance in previous editions.
Now we have a Theology skill for each god, or aspect of a god, and that skill determines your chance of success. When first rationalizing this after reading the Companion I figured that Theology(god) was a measure of devotion to that god. The more you learn, the more devotion you show, and the more likely your god is to 'respond' when you need to cast a spell (in an abstract way, Orlanth is not sitting around saying I should grant this spell to so and so at this time because he studied hard this week). This explanation worked, but would not apply to God Learners. How do they cast Divine Spells?
God Learner Bastards
So when I decided I wanted rules for God Learners 'plundering' Divine Magic I needed the 'How'. I want it to be done on HeroQuests, and for them to have to prepare to 'steal' a specific spell, and then try to make sure the spell gets cast on the HeroQuest so they can capture its' "secret". Once stolen, they could cast the spell - but obviously it would not be 'granted' by the god in question, so it would not be one use, and the Theology skill as described above would not really apply.
So these God Learners have this thing called the RuneQuest Sight, that allows them to see the relationships between the different worlds and magic types and gods and such and how they all intertwine. Essentially Rune Magic, Theism, Shamanism ,and Sorcery are all just different ways of drawing on the same essence, and the RuneQuest sight is the ability to 'see' the big picture. Is this basically right or is my understanding of Gloranthan Metaphysics off here?
If the above paragraph is more or less true, the Theology(god) skill could also be seen as a measure of understanding how a particular god interacts with and taps into the power of the (related) otherworlds and turns them into manifestations on the physical world (spells). Now a true theist would not know this in an academic way like a God Learner, they would master it in an abstract way, through learning the rituals, myths, and so on of the god in question, and as a result be better at actually making that gods' magic happen (hence the Theology skill check for casting spells).
God Learners on the other hand, would learn the Theology of a god to and use it in conjunction with RuneQuest Sight to understand the same relationship between the god and the other worlds and how that gods spells 'work'.
First off I would make RuneQuest Sight a skill. God Learners would then learn a specific gods Theology and use that knowledge in conjunction with RuneQuest Sight to steal that gods powers while on HeroQuests. Yeah, Learning about gods so you can steal their shit, sounds like a very God Learner thing to do to me. I want it.
I'm thinking it will work like this, the GL Bastard has to know what spell he is after and perform some ritual or preparation (I don't want them to be able to just grab spells willy nilly), go on a HeroQuest and try to make sure said spell is cast, and attempt to unravel it's secrets (learn it). Succeeding at all of that, they will be able to cast the spell, using the appropriate Theology, and Manipulate it. It is a lot of work, but the rewards will be great. Sever Spirit on 20 targets anyone? Well, if such a spell existed I mean.
Any thoughts? If you've taken the time to read this whole thing you might as well go the extra inch and let me know what you think.
Thanks,
Ru
I am looking for comments on how this fits into Glorantha who by those who know more about structure and relationships of the planes/worlds than I do (Jeffs and Simons and the like) as well as general feedback and opinions by anyone who actually takes the time to read this.
Theism, Theology, and Divine Magic in Glorantha.
In earlier RQ's Divine magic was granted directly from your god (in exchange for a permanent sacrifice of POW), and so didn't require a skill, or even 'learning' a spell per se - it was a direct grant from the diety in question. Hence the Automatic success/base 100% chance in previous editions.
Now we have a Theology skill for each god, or aspect of a god, and that skill determines your chance of success. When first rationalizing this after reading the Companion I figured that Theology(god) was a measure of devotion to that god. The more you learn, the more devotion you show, and the more likely your god is to 'respond' when you need to cast a spell (in an abstract way, Orlanth is not sitting around saying I should grant this spell to so and so at this time because he studied hard this week). This explanation worked, but would not apply to God Learners. How do they cast Divine Spells?
God Learner Bastards
So when I decided I wanted rules for God Learners 'plundering' Divine Magic I needed the 'How'. I want it to be done on HeroQuests, and for them to have to prepare to 'steal' a specific spell, and then try to make sure the spell gets cast on the HeroQuest so they can capture its' "secret". Once stolen, they could cast the spell - but obviously it would not be 'granted' by the god in question, so it would not be one use, and the Theology skill as described above would not really apply.
So these God Learners have this thing called the RuneQuest Sight, that allows them to see the relationships between the different worlds and magic types and gods and such and how they all intertwine. Essentially Rune Magic, Theism, Shamanism ,and Sorcery are all just different ways of drawing on the same essence, and the RuneQuest sight is the ability to 'see' the big picture. Is this basically right or is my understanding of Gloranthan Metaphysics off here?
If the above paragraph is more or less true, the Theology(god) skill could also be seen as a measure of understanding how a particular god interacts with and taps into the power of the (related) otherworlds and turns them into manifestations on the physical world (spells). Now a true theist would not know this in an academic way like a God Learner, they would master it in an abstract way, through learning the rituals, myths, and so on of the god in question, and as a result be better at actually making that gods' magic happen (hence the Theology skill check for casting spells).
God Learners on the other hand, would learn the Theology of a god to and use it in conjunction with RuneQuest Sight to understand the same relationship between the god and the other worlds and how that gods spells 'work'.
First off I would make RuneQuest Sight a skill. God Learners would then learn a specific gods Theology and use that knowledge in conjunction with RuneQuest Sight to steal that gods powers while on HeroQuests. Yeah, Learning about gods so you can steal their shit, sounds like a very God Learner thing to do to me. I want it.
I'm thinking it will work like this, the GL Bastard has to know what spell he is after and perform some ritual or preparation (I don't want them to be able to just grab spells willy nilly), go on a HeroQuest and try to make sure said spell is cast, and attempt to unravel it's secrets (learn it). Succeeding at all of that, they will be able to cast the spell, using the appropriate Theology, and Manipulate it. It is a lot of work, but the rewards will be great. Sever Spirit on 20 targets anyone? Well, if such a spell existed I mean.
Any thoughts? If you've taken the time to read this whole thing you might as well go the extra inch and let me know what you think.
Thanks,
Ru