AnotherDilbert
Emperor Mongoose
Arkathan said:Will take some work to add in a pop-up turret, because forced dynamic validation tables... so maybe tomorrow.
Complexity tends to grow faster than you expect. Simplicity is your friend.
Arkathan said:Will take some work to add in a pop-up turret, because forced dynamic validation tables... so maybe tomorrow.
AnotherDilbert said:Confusing? The selector on the second row controls the second column?
![]()
Put the selector on top of the corresponding column, e.g. cells E3-G3? Or turn the table so each turret is a row?
To make it worse, each weapon could presumably have different tech advantages?
AnotherDilbert said:Spinal:
![]()
Default size reduction by TL not implemented.
The Spinal is larger than the max allowed, 75 000 Dt for mesons.
Format of cost not consistent with the rest of the page and difficult to read.
![]()
Arkathan said:Small, Smaller and Smallest are the default tech advantages. I'll check on the other.
AnotherDilbert said:Arkathan said:Small, Smaller and Smallest are the default tech advantages. I'll check on the other.
I mean this:
![]()
HG, p29
You had that implemented before adding separate tech advantages, IIRC.
AnotherDilbert said:Something wrong with the cost of tech advantages for turrets (but only turrets?), except in the first three rows:
![]()
![]()
Arkathan said:Found it.
In the first three lines, and your example, the mod costs are being applied to the hardpoint as well as the weapons.
In the lower, cheaper ones, the hardpoint cost is added to the modded weapons cost.
We only notice it in turrets because the other hardpoints are "free."
So... which is correct? I suspect the cheaper should be the correct one, since there is no need to upgrade a TL7 turret to accommodate different TL weapons
Arkathan said:For Spinal mounts, those are the stats for small, smaller and smallest.
AnotherDilbert said:Arkathan said:For Spinal mounts, those are the stats for small, smaller and smallest.
![]()
Neither the size nor cost is correct. Note the number of hardpoints consumed.
![]()
I would say you should have both systems available and configurable. Both the default system in the Weapons chapter, and the tech advantages in the Primitive & Advanced chapter.
But, OK, the tech advantage "Size Reduction" is a bit superfluous, since it is just worse than the default system.
I allow combining the systems up to a total of three TLs, e.g. Long Range (two advantages) with one TL default Spinal Mount Improvement.
AccessDeniedAccess denied.Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object.
AnotherDilbert said:Arkathan said:Found it.
In the first three lines, and your example, the mod costs are being applied to the hardpoint as well as the weapons.
In the lower, cheaper ones, the hardpoint cost is added to the modded weapons cost.
We only notice it in turrets because the other hardpoints are "free."
So... which is correct? I suspect the cheaper should be the correct one, since there is no need to upgrade a TL7 turret to accommodate different TL weapons
Including the turret (as the example) is correct.
Arkathan said:D'oh... OK, one bug in the new version identified, although that really doesn't make sense considering you don't have to pay for a barbette or bay.