Excel Ship Designer

Confusing? The selector on the second row controls the second column?
DMTD3Nh.png

Put the selector on top of the corresponding column, e.g. cells E3-G3? Or turn the table so each turret is a row?

To make it worse, each weapon could presumably have different tech advantages?
 
Spinal:
ahRF4EK.png


Default size reduction by TL not implemented.
The Spinal is larger than the max allowed, 75 000 Dt for mesons.
Format of cost not consistent with the rest of the page and difficult to read.

5h8ju39.png
 
AnotherDilbert said:
Confusing? The selector on the second row controls the second column?
DMTD3Nh.png

Put the selector on top of the corresponding column, e.g. cells E3-G3? Or turn the table so each turret is a row?

To make it worse, each weapon could presumably have different tech advantages?

Should be able to move that around. Making them rows would have required moving other things around and risking breaking things.

As for different tech advantages in the same turret, nope.
 
Theoretical point:

Sensor Stations are basically an extension of the bridge, not a part of the sensor equipment.

That matters little except you apply armoured bulkheads for the entire page, either bridge or sensors.

So, sensor stations should probably be specified on the Bridge tab?



Still can't replicate the Tigress exactly, since the bridges (and sensors) are armoured, but not the added sensor stations inconsistently enough... Good enough.
 
AnotherDilbert said:
Spinal:
ahRF4EK.png


Default size reduction by TL not implemented.
The Spinal is larger than the max allowed, 75 000 Dt for mesons.
Format of cost not consistent with the rest of the page and difficult to read.

5h8ju39.png

Small, Smaller and Smallest are the default tech advantages. I'll check on the other. The max thing is in the table, so not sure what broke.

I'll look at armoring the sensor stations separately. That should keep the sensor stations on the sensor tab and allow armoring independent of sensors.
 
Silly point:

Magazine:
K3lZOi6.png

Armoured Bulkheads just for part of the magazine:
Mlx3X3S.png


I see very little reason, but I guess you could build a ship that way.


Armoured bulkheads for explosive ammo seems to be a good idea? Without armouring the entire cargo hold?
 
AnotherDilbert said:
Arkathan said:
Small, Smaller and Smallest are the default tech advantages. I'll check on the other.

I mean this:
V6ysAnK.png

HG, p29

You had that implemented before adding separate tech advantages, IIRC.

For Spinal mounts, those are the stats for small, smaller and smallest.
unknown.png
 
AnotherDilbert said:
Something wrong with the cost of tech advantages for turrets (but only turrets?), except in the first three rows:
pwwLlxb.png


fkIdjDT.png

Found it.
In the first three lines, and your example, the mod costs are being applied to the hardpoint as well as the weapons.
In the lower, cheaper ones, the hardpoint cost is added to the modded weapons cost.
We only notice it in turrets because the other hardpoints are "free."
So... which is correct? I suspect the cheaper should be the correct one, since there is no need to upgrade a TL7 turret to accommodate different TL weapons
 
Arkathan said:
Found it.
In the first three lines, and your example, the mod costs are being applied to the hardpoint as well as the weapons.
In the lower, cheaper ones, the hardpoint cost is added to the modded weapons cost.
We only notice it in turrets because the other hardpoints are "free."
So... which is correct? I suspect the cheaper should be the correct one, since there is no need to upgrade a TL7 turret to accommodate different TL weapons

Including the turret (as the example) is correct.
 
Arkathan said:
For Spinal mounts, those are the stats for small, smaller and smallest.

kIZsST2.png

Neither the size nor cost is correct. Note the number of hardpoints consumed.
5h8ju39.png



I would say you should have both systems available and configurable. Both the default system in the Weapons chapter, and the tech advantages in the Primitive & Advanced chapter.

But, OK, the tech advantage "Size Reduction" is a bit superfluous, since it is just worse than the default system.

I allow combining the systems up to a total of three TLs, e.g. Long Range (two advantages) with one TL default Spinal Mount Improvement.
 
AnotherDilbert said:
Arkathan said:
For Spinal mounts, those are the stats for small, smaller and smallest.

kIZsST2.png

Neither the size nor cost is correct. Note the number of hardpoints consumed.
5h8ju39.png



I would say you should have both systems available and configurable. Both the default system in the Weapons chapter, and the tech advantages in the Primitive & Advanced chapter.

But, OK, the tech advantage "Size Reduction" is a bit superfluous, since it is just worse than the default system.

I allow combining the systems up to a total of three TLs, e.g. Long Range (two advantages) with one TL default Spinal Mount Improvement.

I do have both systems, except that I replaced the Primitive & Advanced Size reduction with the standard Spinal Mount Tech Advantage. Small, et al, has the same stats as the standard Spinal Mount tech advance.
Thanks for posting that screen shot. I forgot to check on the size/cost on Meson and was about to post an updated version.
 
AnotherDilbert said:
Arkathan said:
Found it.
In the first three lines, and your example, the mod costs are being applied to the hardpoint as well as the weapons.
In the lower, cheaper ones, the hardpoint cost is added to the modded weapons cost.
We only notice it in turrets because the other hardpoints are "free."
So... which is correct? I suspect the cheaper should be the correct one, since there is no need to upgrade a TL7 turret to accommodate different TL weapons

Including the turret (as the example) is correct.

D'oh... OK, one bug in the new version identified, although that really doesn't make sense considering you don't have to pay for a barbette or bay.
 
Arkathan said:
D'oh... OK, one bug in the new version identified, although that really doesn't make sense considering you don't have to pay for a barbette or bay.

Barbette's and bay's are integrated with the same weapon system. Turrets can take different weapons and there are several types of turrets available.
 
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