captainjack23
Cosmic Mongoose
I have to say, I do not follow how the drive design sequence works at this point in the larger context of the game. It designs ships, but they don't seem to be the kind of ships that it implies should be designed.
Issues thus far.
The power values for the plant assume that the m drive of a similar letter takes more power than the plant -The assumption of Aramis that that gives proportional acceleration results is good, but is it intended ? It does make older designs non-compatable from first principle.
If the power is a range, that can be accessed at will, why do we need the lower bound ?
If the max is the overclock value for jump drive, is the effective reliable power produced somewhere between the two ? - shouldn't it be enough to run the M drive, the electronics, and occasionally fire an energy weapon ?
Issues thus far.
The power values for the plant assume that the m drive of a similar letter takes more power than the plant -The assumption of Aramis that that gives proportional acceleration results is good, but is it intended ? It does make older designs non-compatable from first principle.
If the power is a range, that can be accessed at will, why do we need the lower bound ?
If the max is the overclock value for jump drive, is the effective reliable power produced somewhere between the two ? - shouldn't it be enough to run the M drive, the electronics, and occasionally fire an energy weapon ?