OK, so the Energy mines no longer get the -1, but they still can't get criticals. They still ignore dodge and stealth, but it now appears that interceptors can stop an area effect energy blast. Are we reading this correctly?
i think they can, obviously the only downside is the loss in range, other than that non slow loading so ship breakers every turn now if it added 50% to range as well like it does to normal e-mines that would rock.
short charging would only be used if you had ship breakers as short charge has twice the range.
well in a game where you have to be at least 36" apart you could sit your ka'bin'tak further back and have your fleet sit on all stop for a turn, especially if fighting centauri as they have nothing with that range even after one move.
Well taking a Ka'Bin'Tak is stupid anyway. 2 Bin'Taks can throw alot more firepower....
The G'Vrahn OTOH doesnt need the range, its rast, maneuverable and has AJP, taking an ultraranged E-Mine is not really an advantage, id prefer 2 Bin'Tak style launchers instead of a single adnvanced one. You can alternate fire, to get the same output losing only the 30"+ range (but with AJP kinda moot) and youd have the advantage of getting double firepower for extra OOmph.
And for shipbreaker fans like me. The standard e-mine is actually more powerful. You get 2 Shortcharges instead of one. and the shipbreaker salvo is also more powerful. DOwnside is you will miss the shortcharge for a turn, but that is little issue i guess.