EDG said:
captainjack23 said:
The point .5 parsec thing is 1/2 a hex assuming sol at the center...its just saying "within the same hex". The 100D effect isn't stated as involved in mass-mass jump calculations, to my knowledge.
The IW book states that a ship is precipitated out of jump if it intersects the 100D limit of a larger object, and that it should enter jump at least 100D from an object (but can enter jump closer to it, with large penalties). p226 says that safe jump entry or exit requires that the ship is at least 100D from an object. That's about all it says on the matter though - it doesn't say where exactly a ship has to
emerge from jump.
An
implication is that 100D is really the limit that matters when it comes to doing anything with jump, not 0.5 hexes. Another
implication is that a ship can
only exit jump at the 100D limit. But those are
not explicitly stated in the rules.
Yes, he may be, barring a definitive statement from an author, but its not proven by that - there's a stellar mass at both ends of a microjump -it's just the same star
It's not though. There's a stellar mass at one end, not the other. If the same star was at both ends, the ship is looping back on itself.
...they are still separated by the week in hyperspace, and I can't see why the mass-mass has to apply only to two different stars -how does the math know ? If it fits the calculation, it fits the calculation.
The math can know very easily, because the departure mass is not the same as the arrival mass - you are leaving near a star and arriving near a planet and skipping over the space in between. You can argue that the physics is such that the star somehow "swamps" things up to a distance of 0.5 pc but in pretty much every other physics we know that means you're going to land up with terms mapping onto themselves and identities flying around and then everything cancelling out. And maybe you will argue that, but then we're just talking about something that doesn't follow any kind of scientific principles established beforehand, in which case it's all "magic".
Okay, if you want, I'll give this a try.....you seemed to agree that mutual ignoring was the way to go in your email to those of us talking to Matt, but perhaps I misread; although I do tend to agree, and Matt clearly does, I'll try. Can we leave it at that ?
1. I'm not going to deal with jump precipitation; one can enter and leave jumpspace pretty much anywhere outside of 10 diameters
of a body, period. I'm fine with that. Jump precipitation is a big canon issue I am unwilling, and unable to participate in. If your contention is that jump precipitation is the mechanism for mass-mass jumps, that works for me, and doesn't matter, as it still implies a mass related endpoint. A lower limit, lower probablity of success, all are uncontradicted by this. Cool.
2. The discussion I was making was as regard hexes; the .5 hex comment was to indicate that everything in a hex can be reached by a J1 drive. You agree, right ? So, an Oort cloud jump is less than 1 parsec from earth, IIRC.
3. As to the same mass being as an endpoint and jump point, I think we are going to have to disagree, as our contentions on either side are undisprovable by other than Authorial Fiat.
The same with the math, as the whole issue (jumpspace) is essentially magic. I'm not innumerate, some math could very well not know the difference, some could, largely depending on what it is trying to do...which we dont know. Given that we know less than a little about the subject of hyperspace calculation, this seems to be a waste of effort, so I'll leave it at that. If you can find a game related reference about it, or derive one from another, I'll be happy to consider it.
4. In any case, I can happily drop the whole discussion about microjumps as it veers directly in jump precipitation. I don't really see where it contradicts my ideas, but if it does, I'll deal with it.
I mean, we agree on the course of the Imperium period, on the changes in jump science, the usefullness of mass-mass jumps, the issues of finding such points, the usefulness of GTIW, and the fact that it would be nice if the disappearance of the dwarf jump points of old were covered by the description of jump. I'm not sure why we seem to bash heads bout this.
So, how bout this...before we spiral off into arguing about minutae, how bout you just reread my general idea about the jump issue, and my "why the terrans hid the jump point" idea, and just tell me where you think they don't or shouldn't work...as you said, if not explicit in canon, any explanation, not just the likely one, has to be considered.