Effects of alcahol?

GurgleSnuff

Mongoose
When a character is smashed drunk or awakens from a night of hard drinking. One would think that u are not in your best form. Wat would be the penalty for something like this? Ability loss, nonlethal damage?

Thanks!
 
GurgleSnuff,

I remember seeing a set of d20 rules and tables for intoxication somewhere that gave mods to stats, skill rolls, etc., based on the potency of the alcohol/drug, the amount consumed, and the body weight and constitution of the character.

It was in a supplement I have somewhere, I think it was one I downloaded from RPGNow. I will see if I can find it tonight. 8)
 
wow, do you guys realy need rules for that?????
Ad a GM cant you just say "Dude, your Aesir berserker has drank the town dry, he feels great but can only stagger around, thus half movement, 1/2 of reflexes, and -5 to combat"?

Way too many rules is what DND is about.

Be a GM, its your world, not Gary Gygaxes.
 
Besides, any hard drinking PC that doesn't take the carouser feat as soon as they can deserves any penalty the GM dreams up. :D
 
Hmm yes it seems i could make up something there. Maybe apply the damage u get when u do not choose the carouser feat. Seems right to do:)
 
When I searched the SRD for intoxication I found zip.
A search for alcohol turned up little as well.
I may houserule that it penalizes Wis and Dex to begin with.
You could also roll to see if a PC/NPC is an "angry drunk" (50%) or "quiet drunk." (50%) :lol:
If you've had a number of drinks equal to your Con you start hitting on the hideous, warty troll of a barmaid! :lol:
Forums like this one on the Net sometimes discuss the matter in detail.




Best Wishes.
Yogah.
 
If you want detailed rules for boozing then "Tournaments, Fairs and Taverns" by EN Publishing (available as a PDF) is your best bet. As the name indicates it covers more than drinking, also includes rules for all sorts of mini-games and competitions and some sample locations.

OTOH you don't need much in the way of rules for something like this, often it is better for everyone if the GM does this sort of thing quick and dirty.

Just off the top of my head, simple rules would go like:

Every (Con modifier) number of drinks make a Constitution check (not a Fort save) with bonus from Endurance if aplicable. DC 10 and +2 stacking increase for each subsequent check. Failure incurs ability damage of -2 Dex and Wis and stacking bonus of +10 temporary HP. Third failure reduces movement to half (in addition to stacking penalty). Fifth failure is unconscious (if not already incapicated by ability damage).

Ability damage heals at normal rate. Other modifiers removed by 8 hours rest.

Hangovers: if you failed 2 or more Con checks the night before then after waking up you are Nauseated for 1 hour and Fatigued for 4 hours more. A DC 15 Heal check removes the Nauseated condition and cuts the duration of the Fatigue in half.


Hope that helps.
 
Besides, any hard drinking PC that doesn't take the carouser feat as soon as they can deserves any penalty the GM dreams up.

Indeed. But at the least you can use the "Fatigued" rules provided in the main RPG sourcebook. They ought to serve nicely as a basic hangover effect.
 
Along with the 'Tournaments, Fairs, and Taverns' you should check out the Quintessential Barbarian from our own beloved Mongoose. There is a contest called 'Plumb the Barrel's Depths, a contest of Inebriation' that is all good fun for a Hyborian evening at the pub.

P.S. Rules are needed for EVERYTHING as a guideline. There is so much great d20 material out there, you do not need to invent everything just to make it 'playable' Take what is out there and modify it if you like but focus on the story and use other's research and time to handle situations like this. Have fun!

HLD
 
High Lord Dee said:
P.S. Rules are needed for EVERYTHING as a guideline. There is so much great d20 material out there, you do not need to invent everything just to make it 'playable' Take what is out there and modify it if you like but focus on the story and use other's research and time to handle situations like this. Have fun!

HLD

Wow, mongoose, wizards of the coast, and soon to be me will make a lot of money off of you!!!!
If you need any rules, just PM me and i'll give you my paypal account, wire money in and I'll email you a word document if you want to plumb the depths of rules of "tavern wench qualities per s.p. spent" or "zamorian slave girls and their kinky fetishes prior to Zath's mating rituals"...

Rules be damned, for example a few years ago no-one knew what the hell was going with a 5 foot step, I and many other GMs improvised, waited for the AE edition, then waited for the smoke to clear and I still could not figure out all the nuances, and I still improvised.

I think some of the great appeal of 1st Edition AD&D (per the other topic) is that combat was fast and simple, nobody had 'skills or feats' and it was conducive to great storytelling and improv by the DM. IF your character did something assinine, the DM slammed you and didn't look at a matrix or chart to figure things out. The only rolls and rules you had were for hitting, damage, initiative, and saving throws.


The last thing I want to see this game devolve into is some knd of lame-o rules freaks convention via posting articles in Signs and Portents about "finding a good accountant in numalia" or "aquilonian rat-catchers and their monthly fee for for your wizards keep" I think you get the drift, right?

Honestly I think other than regional sourcebooks your collection could stop at the AE edition (and if you are scholar type 'skrolls of skelos').



Just my two cents.
 
Spectator, some players and GM's like to have as clear rulings about pretty much everything as possible. I'm not a fan of having too much rules, but I can understand if some people like games like that. It makes the game feel less arbitary from part of the GM and reinforces the feeling of being inside a world that moves with its own rules that are the same for everyone. I think the trend in d20 is now turning back towards "simple is beautiful". Star Wars Saga Edition might be an omen of that - it is trimmed down, fast and light. Of course, Star Wars as a setting is something that requires equally fast and light rules.

What comes to rules about being drunk, I think it say somewhere, perhaps in the description of the Carouser feat, that being drunk is -2 penalty to everything? Heh, I'd rule that in addition to that, being really, really wasted would grant 20% or 50% miss hance on every action the character takes, much like being in dark or blinded- not limited to combat, but as well things such as trying to mount a horse unassisted. I agree that fatigued/exhausted/nauseated is a good way to describe hangover after a fort save of variable DC. I'd imagine Endurance and Carouser could give +4 to that each.

Oh, as an additional note, I've always ruled alcohol and drugs to be poisons, ruleswise. So if a character has bonus to saves versus poison, he would get them to fort saves versus hangover or drunkness. Likewise, a character that is immune to poison, such as a vampire, shouldn't be able to get drunk, no matter how hard he tries. I'd rule the same about half-magical drugs like the black lotus - if a sorcerer turns vampire, he won't be able to use the lotus to regain power points anymore.
 
I've used the carouser feat example (-2 to attack roles and defense) along with an armor check penalty of -2 for all skills that have a penalty- even if the character doesnt wear armor. Its simple and easily adjustable to work with.
 
Spectator said:
High Lord Dee said:
P.S. Rules are needed for EVERYTHING as a guideline. There is so much great d20 material out there, you do not need to invent everything just to make it 'playable' Take what is out there and modify it if you like but focus on the story and use other's research and time to handle situations like this. Have fun!

HLD

Wow, mongoose, wizards of the coast, and soon to be me will make a lot of money off of you!!!!
If you need any rules, just PM me and i'll give you my paypal account, wire money in and I'll email you a word document if you want to plumb the depths of rules of "tavern wench qualities per s.p. spent" or "zamorian slave girls and their kinky fetishes prior to Zath's mating rituals"...

Rules be damned, for example a few years ago no-one knew what the hell was going with a 5 foot step, I and many other GMs improvised, waited for the AE edition, then waited for the smoke to clear and I still could not figure out all the nuances, and I still improvised.

I think some of the great appeal of 1st Edition AD&D (per the other topic) is that combat was fast and simple, nobody had 'skills or feats' and it was conducive to great storytelling and improv by the DM. IF your character did something assinine, the DM slammed you and didn't look at a matrix or chart to figure things out. The only rolls and rules you had were for hitting, damage, initiative, and saving throws.


The last thing I want to see this game devolve into is some knd of lame-o rules freaks convention via posting articles in Signs and Portents about "finding a good accountant in numalia" or "aquilonian rat-catchers and their monthly fee for for your wizards keep" I think you get the drift, right?

Honestly I think other than regional sourcebooks your collection could stop at the AE edition (and if you are scholar type 'skrolls of skelos').



Just my two cents.

LOL. In our group, we need rules. The players are all very good at twisting some of the more subjective d20 rules to their favor. Nice to spell it out in black and white when necessary. Eliminates most debates that way. My view is that most of the rules are optional and should be reviewed by each DM and they can determine what suits their campaign and their style of play.

The beauty of d20 for me is that there are so many sourcebooks out there to cover virtually any situation that can possibly come up in an RPG session (not all sourcebooks are worth the paper they are printed on of course). No need to "re-invent the wheel" if the situation has already been well thought through and documented. I prefer to spend my time developing plots, npc's and playing.

HLD
 
Tournaments, Fairs and Taverns. That was the one I was talking about! I just couldn't remember where it was I saw those rules.

Sorry I never got back to you GurgleSnuff, but the real world intruded. :?
 
This is Conan, right? Hangover is just color for the scene so I might leave it at that. On the other hand if there is this Carouser feat then maybe just double the penalties without it.
 
beer goggles every 12 oz can adds one point of charisma
thus a sirt of homely shick at 8 CHA looks damn fine after 10 beers =18 CHA.
THat's how it works for me in real life.
Fortunatley animals don't have charisma.
 
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