As always this book is just great and a joy to read!
Ok my players have just reached 20th level in the WLD and the next big encounter either a dragon or the worldeater (advanced colossal nightcrawler, nightshade), will put them to 21st level.
I have a few questions that are campaign specific for me.
One my party is Evil, having read the book I only see a major plot problem with them being evil
The heavenly host coming down and asking for help I have substituted the Devils for this as they don't want any one destroying what is their's: the party has a powerful red wizard, archmage summoner and a warlock, and a priest of gaurgoth the outcast devil god of FR so I think this will fit very well. (I plan on switching ot the legion imponderable with a host of dieties my party worships)
1. What should I do with The Ivory Child, my party will not even blink at disintegrating the little girl and all her attending objects?
2. What are the Ivory child’s stats? Does anything other than being good protect her? I can't imagine Bodiless AO did not put some protective gear or spell shields, contingencies around her etc...
3. I have a party of 8 powergaming players, so I am doubling the # of non-npc encounters since I assume this was playtested with 4 iconic characters (per the WotC online recommendation for players beyond the standard 4). Is this correct?
4. What are Bodiless Ao's public Attitudes towards Other Factions? I would just love to hear them, as the senile demilich is hilarious. (great job by the way, be proud)
5. Is there a suggestion for what the other factions are doing while the players are dealing with only one of the issues presented?. ( I understand the idea that the party makes the best agents, but they are not going to buy that when other can be raised an they do have an agenda, ala my players are lawful and evil) It says they are investigating other worlds and artifacts but not which ones or what they learn, they may not be doing anything but it sure looks like it.
6. Why are the DC’s for players to determine if they have heard about any of the artifacts all bardic knowledge checks so low?, Why it is only a bardic knowledge check (if for some stupid reason some one played a bard) and not also some other knowledge. Why no DCs of the planes being attacked. These are epic level characters: full ranks +23 minimum in knowledge planes, add +10 from their stat, add +25 from moment of prescience (for when you really want to know something), aid another +2 being assured that I have forgotten some bonus we are talking an AVERAGE of DC 60 at 21st level. This one is minor I just was annoyed by it. (amended: the information about the great machine is a knowledge history check DC 40, low but not horribly so.)
7. Why is there no discussion of the Commune or contact other plane type spells and what The Powers The Be will or will not say about the planes in question, the drow, or the dark itself, (usually commune knows nothing about artifacts and I could say that She is shielding her special drow, and the dark is immune, but even that information would be something) but I was curious that there was nothing about the planes except for the dead gods skull, which I can assume they could just get the info from a commune spell (perhaps routed to the Legion of the Realm Imponderable), nor if they decide to use this on as someone as Epettu Banph
8. Why would anyone (dead gods included) think that the planes of Muzziomone and Torrendo are in danger, Muzziomone may have BEEN in danger but not for a few weeks time, and Torrendo has never been in danger. Yes they have all the requirements for being in danger but they are not IN danger. I would expect gods would know this.
9. Is there any recommendation for which factions should accompany which missions, and what would happen like “The Thenody in Velvet goes to lunch in Muzzimone and tastes like pork”
10. I have pretty good Idea of what Find the Path will do in most of the dungeon style setting and I really like the layout, (agian great job Adrian Bott) as it makes it very efficient for the use of this spell. I was wondering about how it would effect the Labyrith of Trial and how anyone would suggest would dealing with Find the Path (aka ruin the adventure) as I don't ban PHB spells.
11. What happens if the player characters don’t want to destroy the artifacts and keep them for themselves, what happens if they try to use these items at the Final Shore.
12. Why are there no Knowledge DCs for the Eye of Igrath? I understand that Bodiless Ao knows nothing but he is a relative idiot (for epic) having the same bonus (+34) to Knowledge Arcana as the current 20th level Red Wizard Archmage PC in my campaign. (Yes he is powerful but he is only 21 HD so his ranks cap out making him not a smart as you think he is (a problem with using the default demilich stats); If it is something (only) the gods know why would a basic common spell such as commune or contact other plane not reveal anything.
13. Why are their no stats for Lord Fnut and how is his name pronounced (is it Lord Fut or lord Nut or lord F-Nut or lord Fnewt or lord Newt?)
14. When dismantling the planner bomb which resolves first the tanmpering spell or the detination. Example Mage’s disjunction the character rolls the required percentage to destroy an artifact.
15. Death of the World explanation: Huh? How do the players see this and would the destruction fo the plane not destroy them as well? Does a Prismatic Sphere protect you, Otiluke’s telekentic sphere? What would?
16. Assuming your 26-27th level when the Steel never Sleeps a DC 80 disables the planner bomb. Being conservative lets say 26th level +29 from ranks, +13 from stat, +25 from MOP, +2 from aid another as just a throw off, a DC 80 50% of the time. Not bad 50% chance to blow up the world, was it your plan to be at this kind of percentage?
17. There are no roleplay notes for the anaxiam (decimator engines) as the only intelligent children of the god that is the great machine. I thought this was lacking.
18. If The Detonation Point from What Dread Hand goes the multiverse is destroyed regardless of the players escaping to the ebon egg correct? (other than the dues ex machine intervention of the legion)
19. I must be dense but it seems to me that most of the prophecies are useful for parts I and II except for the cryptic mutterings of Thuz am I wrong could you give me the short bus version if I am wrong.
As always this book is just great and a joy to read!
this is just me.
Ok my players have just reached 20th level in the WLD and the next big encounter either a dragon or the worldeater (advanced colossal nightcrawler, nightshade), will put them to 21st level.
I have a few questions that are campaign specific for me.
One my party is Evil, having read the book I only see a major plot problem with them being evil
The heavenly host coming down and asking for help I have substituted the Devils for this as they don't want any one destroying what is their's: the party has a powerful red wizard, archmage summoner and a warlock, and a priest of gaurgoth the outcast devil god of FR so I think this will fit very well. (I plan on switching ot the legion imponderable with a host of dieties my party worships)
1. What should I do with The Ivory Child, my party will not even blink at disintegrating the little girl and all her attending objects?
2. What are the Ivory child’s stats? Does anything other than being good protect her? I can't imagine Bodiless AO did not put some protective gear or spell shields, contingencies around her etc...
3. I have a party of 8 powergaming players, so I am doubling the # of non-npc encounters since I assume this was playtested with 4 iconic characters (per the WotC online recommendation for players beyond the standard 4). Is this correct?
4. What are Bodiless Ao's public Attitudes towards Other Factions? I would just love to hear them, as the senile demilich is hilarious. (great job by the way, be proud)
5. Is there a suggestion for what the other factions are doing while the players are dealing with only one of the issues presented?. ( I understand the idea that the party makes the best agents, but they are not going to buy that when other can be raised an they do have an agenda, ala my players are lawful and evil) It says they are investigating other worlds and artifacts but not which ones or what they learn, they may not be doing anything but it sure looks like it.
6. Why are the DC’s for players to determine if they have heard about any of the artifacts all bardic knowledge checks so low?, Why it is only a bardic knowledge check (if for some stupid reason some one played a bard) and not also some other knowledge. Why no DCs of the planes being attacked. These are epic level characters: full ranks +23 minimum in knowledge planes, add +10 from their stat, add +25 from moment of prescience (for when you really want to know something), aid another +2 being assured that I have forgotten some bonus we are talking an AVERAGE of DC 60 at 21st level. This one is minor I just was annoyed by it. (amended: the information about the great machine is a knowledge history check DC 40, low but not horribly so.)
7. Why is there no discussion of the Commune or contact other plane type spells and what The Powers The Be will or will not say about the planes in question, the drow, or the dark itself, (usually commune knows nothing about artifacts and I could say that She is shielding her special drow, and the dark is immune, but even that information would be something) but I was curious that there was nothing about the planes except for the dead gods skull, which I can assume they could just get the info from a commune spell (perhaps routed to the Legion of the Realm Imponderable), nor if they decide to use this on as someone as Epettu Banph
8. Why would anyone (dead gods included) think that the planes of Muzziomone and Torrendo are in danger, Muzziomone may have BEEN in danger but not for a few weeks time, and Torrendo has never been in danger. Yes they have all the requirements for being in danger but they are not IN danger. I would expect gods would know this.
9. Is there any recommendation for which factions should accompany which missions, and what would happen like “The Thenody in Velvet goes to lunch in Muzzimone and tastes like pork”
10. I have pretty good Idea of what Find the Path will do in most of the dungeon style setting and I really like the layout, (agian great job Adrian Bott) as it makes it very efficient for the use of this spell. I was wondering about how it would effect the Labyrith of Trial and how anyone would suggest would dealing with Find the Path (aka ruin the adventure) as I don't ban PHB spells.
11. What happens if the player characters don’t want to destroy the artifacts and keep them for themselves, what happens if they try to use these items at the Final Shore.
12. Why are there no Knowledge DCs for the Eye of Igrath? I understand that Bodiless Ao knows nothing but he is a relative idiot (for epic) having the same bonus (+34) to Knowledge Arcana as the current 20th level Red Wizard Archmage PC in my campaign. (Yes he is powerful but he is only 21 HD so his ranks cap out making him not a smart as you think he is (a problem with using the default demilich stats); If it is something (only) the gods know why would a basic common spell such as commune or contact other plane not reveal anything.
13. Why are their no stats for Lord Fnut and how is his name pronounced (is it Lord Fut or lord Nut or lord F-Nut or lord Fnewt or lord Newt?)
14. When dismantling the planner bomb which resolves first the tanmpering spell or the detination. Example Mage’s disjunction the character rolls the required percentage to destroy an artifact.
15. Death of the World explanation: Huh? How do the players see this and would the destruction fo the plane not destroy them as well? Does a Prismatic Sphere protect you, Otiluke’s telekentic sphere? What would?
16. Assuming your 26-27th level when the Steel never Sleeps a DC 80 disables the planner bomb. Being conservative lets say 26th level +29 from ranks, +13 from stat, +25 from MOP, +2 from aid another as just a throw off, a DC 80 50% of the time. Not bad 50% chance to blow up the world, was it your plan to be at this kind of percentage?
17. There are no roleplay notes for the anaxiam (decimator engines) as the only intelligent children of the god that is the great machine. I thought this was lacking.
18. If The Detonation Point from What Dread Hand goes the multiverse is destroyed regardless of the players escaping to the ebon egg correct? (other than the dues ex machine intervention of the legion)
19. I must be dense but it seems to me that most of the prophecies are useful for parts I and II except for the cryptic mutterings of Thuz am I wrong could you give me the short bus version if I am wrong.
As always this book is just great and a joy to read!
this is just me.