Do people like the dogfights rules?
We changed to having fighters firing because we thought the rules kinda reduced the effectiveness of them.
It makes them pretty static, they get stuck in one place till one side has one. Dogfights aren't static things they go on for miles.
It's really harsh by having instant death ( also made anti fighter & e-mines -2 dodge, they still are quite effective).
Kill your opponent & then every capital ship with a spare weapon system can shoot at you because you are no longer in a dogfight.
Cause we changed to having the dogfight score modify dodge ( all interceptor type get treated if they have +1 dogfight eg Kotha,Star snake) fighters can make attack runs on ships while other fighters try and shoot them down. Supporting flights help by actually shooting, giving more shots to dodge.
We also doubled their speed, scrapped aftreburners ( who needs to keep track of that anyway), fighters are meant to be way faster than ships. This means they can zoom around like fighters should. Also more like the show where fighters zoom at each other, have a little dust up when they met, they can go on to attack caps with some fighters chasing them down while others attack their opponents caps.
Moving them in groups of 4 (dispensed with wings sized groups for a set number for ease of play) in fighter movement phase makes it more tactical, gives your opponent to respond to what you do. Also fire fighters in groups of 4 during normal firing phase, gives you the choice of what to fire.
This has made fighters far better & more fun to use. We used to have big battles where furies would meet Raziks in the middle of the board & basically do nothing except fight each other as they can't escape dogfights & when the dust settles there are to few fighters to do anything. This why we changed and we consider the way we play fighters far superior now just from changing the dogfight rule. It's also less confusing, are you in range if yes then shoot.
Dilgar add a little complexity to it by you have sort out the dogfight score, by the proximity of other flights but that is the same in both systems.
Hope people give this a go, we certainly enjoy it.
We changed to having fighters firing because we thought the rules kinda reduced the effectiveness of them.
It makes them pretty static, they get stuck in one place till one side has one. Dogfights aren't static things they go on for miles.
It's really harsh by having instant death ( also made anti fighter & e-mines -2 dodge, they still are quite effective).
Kill your opponent & then every capital ship with a spare weapon system can shoot at you because you are no longer in a dogfight.
Cause we changed to having the dogfight score modify dodge ( all interceptor type get treated if they have +1 dogfight eg Kotha,Star snake) fighters can make attack runs on ships while other fighters try and shoot them down. Supporting flights help by actually shooting, giving more shots to dodge.
We also doubled their speed, scrapped aftreburners ( who needs to keep track of that anyway), fighters are meant to be way faster than ships. This means they can zoom around like fighters should. Also more like the show where fighters zoom at each other, have a little dust up when they met, they can go on to attack caps with some fighters chasing them down while others attack their opponents caps.
Moving them in groups of 4 (dispensed with wings sized groups for a set number for ease of play) in fighter movement phase makes it more tactical, gives your opponent to respond to what you do. Also fire fighters in groups of 4 during normal firing phase, gives you the choice of what to fire.
This has made fighters far better & more fun to use. We used to have big battles where furies would meet Raziks in the middle of the board & basically do nothing except fight each other as they can't escape dogfights & when the dust settles there are to few fighters to do anything. This why we changed and we consider the way we play fighters far superior now just from changing the dogfight rule. It's also less confusing, are you in range if yes then shoot.
Dilgar add a little complexity to it by you have sort out the dogfight score, by the proximity of other flights but that is the same in both systems.
Hope people give this a go, we certainly enjoy it.