It could be painful if you fail to parry, as you're going to be positioning your self into the path of the arrow to parry it.And you can parry missiles with a sword
Exubae said:Possibly allow characters to make a dodge/2 roll if they're actively dodging.
Wow, really? What were the circumstances? Was it an Oriental Martial Arts type situation, or an Occidental broadsword/chainmail sort?are said:And you can parry missiles with a sword. I didn't believe it until I saw it done, twice in a row so it wasn't a fluke.
Well, as far as I can tell, RQ3 Dodge is restricted to melee attacks. But, I am surprised to find, it's true that RQ2 Defence (the equivalent) is not. And the MRQ SRD clearly repairs this 'fix' and lets Dodge apply to both melee and ranged (though why the shooter should be 'overextended' if someone he missed criticals their dodging, I don't know...).RosenMcStern said:...all other systems allow it if the target has the Dodge skill (RQ1-3, GURPS, etc.).
frogspawner said:Well, as far as I can tell, RQ3 Dodge is restricted to melee attacks.
RosenMcStern said:frogspawner said:Well, as far as I can tell, RQ3 Dodge is restricted to melee attacks.
Absolutely wrong. RQ3 allowed to Dodge any kind of missile weapons. It was Parry that was restricted to melee and thrown. That's why I am wondering why all these complaints about dodging arrows: everybody always allowed it.
"...a Dodge works against all melee attacks from a given source..." RQ3 Players Book, p.48. What do you say now, Rosie?RosenMcStern said:frogspawner said:Well, as far as I can tell, RQ3 Dodge is restricted to melee attacks.
Absolutely wrong. RQ3 allowed to Dodge any kind of missile weapons.
"An Adventurer attacking a character with a Defense ability must subtract that ability from his attack." RQ2, p.10. I don't see any exclusion on missile weapons. Granted, the halving for "specified to be dodging" (p.27) might be construed to imply that is the mechanism, instead of Defence. But with any interpretation RQ2 certainly allowed missiles to be dodged, and that's what we're debating here.Quire said:As far as I can see in the RQ2 rules, Defense is only subtracted from the Attack % for Melee attacks. And a character actively dodging a Missile attack halves the attacker's chance.
"...a Dodge works against all melee attacks from a given source..." RQ3 Players Book, p.48. What do you say now, Rosie?
frogspawner said:"An Adventurer attacking a character with a Defense ability must subtract that ability from his attack." RQ2, p.10. I don't see any exclusion on missile weapons. Granted, the halving for "specified to be dodging" (p.27) might be construed to imply that is the mechanism, instead of Defence.
frogspawner said:But with any interpretation RQ2 certainly allowed missiles to be dodged, and that's what we're debating here.