Dinosaurs-help needed

Hervé

Mongoose
Hi everyone.
I'm currenctly looking for stats for a "flying dragon", aka pteranodon/pterodactyle style flying dinosaur. I'm sure someone on this forum can provide some help...
Thanks in advance.
 
Pterodactyl
Huge Animal
Climate/Terrain: Temperate plains and coasts
Organization: Solitary or eyrie (5 – 10)
Initiative: +7 (+3 Dex, +4 Reflex)
Sensory Traits: Low–light vision, Scent, Listen +6, Spot +12
Languages: –
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Dodge Defence: 15 (–2 size, +3 Dex, +4 natural)
DR: 3
Hit Dice: 8d8+24 (60 hp)
Saves: Fort +12, Ref +7, Will +4
Defensive Specials: –
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Speed: 10 ft., 40 ft. fly (average)
Attack: Bite +14 melee (1d10+4, AP 2) or claw +10 melee (1d8+2)
Full Attack: Bite +14 melee (1d10+4, AP 2) and 2 claws +10 melee (1d8+2)
Space/Reach: 15 ft. (2) / 10 ft. (2)
Base Attack: +8
Grapple: +22
Special Attacks: Flyby Attack, Improved Grab
Sorcery Knowledge: –
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Abilities: Str 19, Dex 16, Con 17, Int 1, Wis 11, Cha 6
Special Qualities: Dive
Feats: Alertness, Flyby Attack, Weapon Focus (bite)
Skills: Climb +10, Jump +8, Survival +10
Possessions: –
Advancement: 9 – 12 HD (Huge), 13 – 16 HD (Gargantuan)

One of the only dinosaurs capable of true flight, the pterodactyl is a predator of the skies. These beasts are called ‘wyverns’ in Zembabwei, ‘drakes’ in Kosala, and ‘dracoi’ in Khitai due to their widespread range. Pterodactyls live in coastal eyries all across the warmer shores of Hyboria, roaming to and living off the fish that the waves provide.

Pterodactyls are large flying reptiles with sharp-toothed beaklike mouths that extend three to four feet from their heads, a twenty-foot wingspan from body to clawed tip, and angular, grasping talons on the end of its muscular legs. Some varieties, namely the wyverns of Zembabwei, have long tails that end in spade-shaped growths, but these serve no purpose other than balance during flight.

Combat
Pterodactyls will try to catch and eat anything they believe they can carry off to their nests high in the seashore cliffs, including humans. They use their sharp teeth to tear into an enemy that is too well protected to get at, but prefer to simply snatch up a target in its claws and fly high into the air to drop the victim – both killing and tenderising the prey for their hatchlings.

Dive (Ex): A pterodactyl that flies for at least one round in a straight line can double its fly movement for the following round.
Improved Grab (Ex): To use this ability, a pterodactyl must hit with a claw attack. If it is successful it can make a Grapple check against the target automatically, ignoring the roll to hit and not provoking an attack of opportunity.
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Does that help? 8)
 
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