Hi all!
I'm planning to run a session where the party is exploring a recently "abandoned" ship where they will discover an infestation that killed the entire crew.
The vermin is giant roaches -tell me if you'd like to have the stats- that can resist vacuum and that spit acid. :twisted:
The ship is a private freighter named "Elephant's Wisdom" where a Lovecraft-inspired cult carried eggs of these giant roaches that, obviously, opened up during the journey in Jumpspace giving the crew no chance to receive help.
The roaches are relatively easy to kill so I was planning to have the party encounter groups of them, like in Aliens, but I'd like to reproduce the feel of the first Alien movie for the initial part of the exploration. Cramped spaces and corridors, darkness and places to hide like ventilation ducts, like a sort of dungeon-crawl.
There should be enough space for a Launch (used by the searched person to escape - they will discover it only on the ship).
I usually do not use deckplans or maps to play, but for sure my players will search for one once they're aboard and would be nice to have something to give them as prop to provide choices on where to go search next (they're looking for signs of a person who was on this ship).
Sadly, I have no time to prepare a map of the ship myself, except for a simple scheme.
What I'm asking is if you have any deckplan suited for my case along with any suggestion you have for running this kind of session
Thanks!!!
I'm planning to run a session where the party is exploring a recently "abandoned" ship where they will discover an infestation that killed the entire crew.
The vermin is giant roaches -tell me if you'd like to have the stats- that can resist vacuum and that spit acid. :twisted:
The ship is a private freighter named "Elephant's Wisdom" where a Lovecraft-inspired cult carried eggs of these giant roaches that, obviously, opened up during the journey in Jumpspace giving the crew no chance to receive help.
The roaches are relatively easy to kill so I was planning to have the party encounter groups of them, like in Aliens, but I'd like to reproduce the feel of the first Alien movie for the initial part of the exploration. Cramped spaces and corridors, darkness and places to hide like ventilation ducts, like a sort of dungeon-crawl.
There should be enough space for a Launch (used by the searched person to escape - they will discover it only on the ship).
I usually do not use deckplans or maps to play, but for sure my players will search for one once they're aboard and would be nice to have something to give them as prop to provide choices on where to go search next (they're looking for signs of a person who was on this ship).
Sadly, I have no time to prepare a map of the ship myself, except for a simple scheme.
What I'm asking is if you have any deckplan suited for my case along with any suggestion you have for running this kind of session
Thanks!!!