Sure, in some specialised circumstances, such as fighters.It is worth it on certain small vessels where the number of hardpoints is more limiting than the need for tonnage for cargo is.
So, a barbette does twice the damage at five times the tonnage. Worth it?
I'm still on the fence about including Gold Cross memberships in Traveller...In which case you would outlaw ion weapons and energy shields since neither used to exist within the Third Imperium setting.
The MgT Third Imperium is diverging from the CT->T5 OTU version in some pretty significant ways, but nothing compared to the wafer curveball that MWM threw us in his novel.
A 600t ship with an ion bay, energy shield and a few particle barbettes may be fun to play with.
Hmmm......put me in the "Do what you want" camp.My whole reason for bringing this up is not the general effectiveness of the weapons vs. tonnage/hardpoints/power/etc. It's the large number of one shot/one kill weapons that are now available to be placed in adventure class ships. And please don't give me the 'Do what you want in your Traveller game' line. You have to look at these things from the point of view of new players who pick up the books and start reading them. They're not going to think 'Well, you shouldn't put a medium meson bay in a 400 ton ship because it doesn't fit with the Imperium standards' like us old timers will. They'll just take the rules as written and run with them.
You are describing an extreme scenario: Shooting heavy military weapons at cheap civilian hulls. Bays should kill Free Traders. Warships are a different matter entirely.My whole reason for bringing this up is not the general effectiveness of the weapons vs. tonnage/hardpoints/power/etc. It's the large number of one shot/one kill weapons that are now available to be placed in adventure class ships.
"Barbettes are typically only for military use and not available for purchase by civilians except under unusual circumstances. However, there are unscrupulous ports where they can be obtained on the black market."
You are describing an extreme scenario: Shooting heavy military weapons at cheap civilian hulls. Bays should kill Free Traders. Warships are a different matter entirely.
You are also ignoring attack rolls (to hit), it's far from certain that you hit with all weapons.
A Free Trader with a small bay is a glass hammer. It is also not a trader anymore, as it will not be able to carry enough cargo to be economically viable.
OK, no civilian ships.Actually, I never mentioned civilian ships.
I would say: As it should be. In HG2017 the bay would be nearly useless, no-one used them. A lowly laser turret does in the region of 5 damage (depending on to hit), a bay should surely do a lot more?Below is a 200t SDB, built to TL12 specs. It's damage output is horrendous now for its weight class and that's keeping the particle beams. Could swap it out for a small meson bay and it would be worse in total damage output but better against armored targets.
So, pitting it against itself, now the particle beam bay has gone from doing 9 median damage on a 0 effect hit (6D median roll is 21 minus 12 armor yields 9) to doing 90 median damage. Since the hull has remained the same (88) that went from an annoying hit that inflicts an automatic severity 1 critical to vaporization.
That just seems like an extreme increase in the power of the weapons to me, but it definitely will make the fights shorter...
Agreed armour is a good defence, especially against small weapons like turrets or missiles. But there can be a lot of them...You mentioned missiles: Yes, they were deadly (and I use 'were' deliberately, they are extremely sub-optimal now since they don't benefit from the damage multipliers) but you had two additional lines of defense against them - point defense fire and electronic warfare. Plus with the way damage is inflicted by missiles/torpedoes armor is a huge deterrent to them.
Agreed, but so is FireCntr-4. In general I would say Evade takes precedence since it affects all attacks, not just one, but it is of course situational. If Evade can prevent any hits, even if the enemy is maxing FC, it is probably a good idea, unless your only hope of winning is a quick lucky hit.I think Evade 2 is a bit optimistic for a TL 12 SDB. That TL 12 Comp only has 20 bandwidth, and evade 2 is 15, leaving only room for Basic fire control 1.
Overwhelm the PD with double or triple salvoes, making sure that several salvoes reach the target simultaneously.With the new PDBs you need a LOT of missiles in a salvo to get any through... or get lucky and get a bane on that system with a lucky critical that leaves one point of damage after armor.
3D was usually more than enough to fend off two patrol corvettes or a bay, but now the high tech one is 6D (4D for TL 12). Get a couple or three and TL appropriate sensor upgrades and options and missiles are toast.
Quite, that's my point. Missiles are still a credible threat, so you have to consider that and spend resources countering that threat. The proposed SDB would have to give up its bay to fit a PD battery, making it kind of pointless. The best it can do is a laser turret, which is probably not enough.Of course, if you don't have either, the target is toast.
One stupid question, is it possible to have a fixed mount barbette or bay? Would it modify the volume/cost of the weapon?
So nope, no barbette or bay weapons on a fixed mount.Turrets and fixed mounts use the same type of weapons but whereas a fixed mount can only fire at targets directly ahead of it, a turret rotates and can engage any target in sight.