BlackandGold
Mongoose
Hi Folks!
I´ve found in Players Handbook 2 from D&D 3.5 some very nice Feats, Melee Weapon Mastery (also Ranged) and Weapon Supremacy...
Melee Weapon Mastery
Prerequisites:
Weapon Focus, Weapon Specialization, BAB +8
Benefit:
You select either Bludeoning, Piercing or Slashing. Every time you deal this type of damage, you get +2 on attack and damage rolls.
Weapon Supremacy:
Prerequisites:
Every possible Focus/Specialization, Mastery (see above) an being a fighter (soldier in Conan) of 18th level, only chooseable once and for one weapon
Benefit:
+4 against disarming attempts
Using your weapon during grapples freely (even taking full attack)
During a full attack you get for every strike after the first a +5 bonus
Once per Round "Take 10" in place of rolling a D20
+1 to AC (maybe Parry DV in Conan?)
What do you think? Are this Feats too overpowered for Conan or not?
I´ve found in Players Handbook 2 from D&D 3.5 some very nice Feats, Melee Weapon Mastery (also Ranged) and Weapon Supremacy...
Melee Weapon Mastery
Prerequisites:
Weapon Focus, Weapon Specialization, BAB +8
Benefit:
You select either Bludeoning, Piercing or Slashing. Every time you deal this type of damage, you get +2 on attack and damage rolls.
Weapon Supremacy:
Prerequisites:
Every possible Focus/Specialization, Mastery (see above) an being a fighter (soldier in Conan) of 18th level, only chooseable once and for one weapon
Benefit:
+4 against disarming attempts
Using your weapon during grapples freely (even taking full attack)
During a full attack you get for every strike after the first a +5 bonus
Once per Round "Take 10" in place of rolling a D20
+1 to AC (maybe Parry DV in Conan?)
What do you think? Are this Feats too overpowered for Conan or not?