Cerhob with a statement said:Oh well. This book rules! I was happy to see that armor gave you DR, but I was not happy to see DC's for buying stuff, I kinda hatted that, cus its hard to find out what to hand out when im GMing.
PsycloneJack with a question said:Are you trying to come up with a real figure to pay the players for an job. IE: You each will recieve 5,000 in a private account upon completion of the job?
Or don't know what cyberwear/equipment to hand out?
Personally I plan on slotting them each a Cred Stick. It will grant them a +1 wealth bonus. And they can try to buy whatever they want. They make it the card suffers the -1 Wealth from a purchase above DC 15. They fail, the account doesn't have enough to cover it. Or you could give them a +2 Cred stick, etc.
Cerhob with a clarification said:Well, like if say the grupe is hired by some corp and is going to be paid .5 mill, I cant just say "eveyone goes up to 23" or something like that, can I?
I dont care about cyberwere. they can strip it off some dead punks body for all i care. Its just like if someone has a +1 wealth and they kill a dude with say, 350 on them, do they go up +1 or what?
PsycloneJack with a suggestion said:Think of it this way. After a gun battle, the players pick up some guns, a few cred sticks, and the package they were sent to 'collect'.
Most handguns are Wealth DC 15 or over, so since the gun-n-go around the corner isn't gonna pay full price for second hand hardware. For every two guns the player sells it grants a +1. Maybe every 3 is +1 cause the hardware is in bad shape. Your the GM your call.
As far as the Cred Stick on the Goon Problem, I would say don't worry about it. Unless they had a good chunk of change, it won't effect the overall wealth of the players. Now if they sell the car the goons were driving, that would be a chunk of change, but pocket money is nothing. Remember Wealth doesn't go down when you buy something under DC15. Anyway, when they level and make a profession skill check, Wealth will go up, You could simply say collecting from goons helped in that wealth increase.
Mythos with a suggestion said:If you want to play out the details of making money off of a job, this was a couple of things my character use to do in an old Cyberpunk 2020 game.
First, I always took a quater of my fees in legal medicinal drugs. These I turned over to the Fixer to sell to the street level med-techs. At worst I'd only loose a few creds on the deal and gained the rep of being able to supply clean material to the docs.
Second, I would use part of the cash to buy, and then rent out, high quality gear to other street teams. The deposits and rental fees would keep me in spending cash after the balance of the job money ran out.