Cutter Modules

Some Cutter Modules I think should be included...

With no module, the Cutter should be able to refine and store fuel.
Cargo Module

To be carried by an uparmored Modular Cutter, presumably to complement the Mercenary Cruiser:
An uparmored, secure, luxurious, "VIP, Client, & Entourage" transport module, with room for a cluster of bodyguards and a steward or two
An armored and armed "Dropship" module, for deploying troops to hostile territory
An armored "Barracks & Motorpool" module, with Bunks and Company Motorpool, for prolonged stays away from the ship
An armored "Company Tent" module, with Company Mess, Briefing Room, Commander's Office, & Officer's suites
 
Tenacious-Techhunter said:
Some Cutter Modules I think should be included...

With no module, the Cutter should be able to refine and store fuel.
Cargo Module

To be carried by an uparmored Modular Cutter, presumably to complement the Mercenary Cruiser:
An uparmored, secure, luxurious, "VIP, Client, & Entourage" transport module, with room for a cluster of bodyguards and a steward or two
An armored and armed "Dropship" module, for deploying troops to hostile territory
An armored "Barracks & Motorpool" module, with Bunks and Company Motorpool, for prolonged stays away from the ship
An armored "Company Tent" module, with Company Mess, Briefing Room, Commander's Office, & Officer's suites

Your in luck. Those are on the list of modules i have included in the book I did for Mongoose..Unfortunately I have to wait for the Final High Guard to revision to rework the designs to current specs.
 
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