Cults of Glorantha - First Impressions

I have tried my best to approach CoG as a new product, although reference to earlier books is inevitable. Overall I like it. The Cult write-ups are pretty short and I guess reminiscent of a cross between Gods of Glorantha and D20 god write-ups. But here's the thing, I think they work quite well, it gives a good feel for each of the Cults that is accessible to new players.

There is a good range of cults and I like a lot of the new ones. Orlanth has four different aspect cults, although I would rather a couple of them left until vol 2 and some obvious gaps filled. The Carmanian Pantheon is great and does build on some of the work in Hero Wars.

There are also a few Dragon Cults and a new adv. skill Speak Auld Wyrmish, which also governs progress on the Draconic path. It also goes down when you use certain magics, indicating an impediment to Draconic Enlightenment. I also love the feel of the grim, fatalistic sea cults. There is also a great Teshnos based Amazon cult for Glorantha.

Some of the stuff that doesn't make sense to me now, may be cleared up when I get Monsters & Glorantha. There are some transformation spells and rather than the old 7 point battery of Magic you just need a single Mag 3 spell. Two old standards are there which I'm glad of: Spirits of Retribution (now called agents of Retribution) and Divine Companions (the old Allied Spirits).

Now for the not so good bits. The Odayla write up refers to the "Peaceful Cut" as a cult spell but it is missing from the book. Kyger Litor doesn't appear, although Argan Argar, Xiola Umbar and Zorak Zoran do. Admittedly in the second age AA is more important as a cult in the world at large than KL. Aldrya has been held back for Vol 2.

But the worse omission of all is I couldn't find a single Chaos cult in the whole book. I know, chaos isn't widespread in the 2nd age, but we could have at least had Thed or Mallia.

On the whole though I is still very pleased with it and am looking forward to getting 2nd Age & Monsters, not to mention Cults Vol 2
 
Kyger Litor doesn't appear

Erm, well, maybe it does not appear by popular demand ? I mean, I recall several people who threatened to lynch the editors of previous editions of RQ if the Kyger Litor cult had been printed again. :roll:
 
Psychologicaly, this post had a great effect on me. The one thing that gripped me on first reading Runequest 2 back in the early 80s wasn't the skills based resulution system, or the magic system as such, or any of the other things that make RQ stand out from the crowd. It was the cults. More than anything else I'd ever seen in a roleplaying game, the cult descriptions gave me a fantastic insight into the world my characters lived in, not as a geographical location on a map, but as a living world with functioning societies and magic that has a reson for existing other than just as kewl powerz.

I'm looking forward to the cults book more than any other, because for me it's these religions and the cultures that they represent that make Glorantha a world I want to play in.
 
How does the book do at presenting the various pantheons and how the Gods relate to each other? i.e. is it new to RQ GM friendly?

And how do people keep getting books that aren't on sale yet???? :(


Vadrus
 
RosenMcStern said:
Kyger Litor doesn't appear

Erm, well, maybe it does not appear by popular demand ? I mean, I recall several people who threatened to lynch the editors of previous editions of RQ if the Kyger Litor cult had been printed again. :roll:

Well I, for one, am in the opposite side. KL cult write ups should appear in every book (Well, any "decent" cult book). I voiced my opinion very early in the piece. That without KL, it ain't a Glorantha cult book. It'd be like missing Orlanth or Krarsht (Oops! That doesn't appear either). My Guess is that KL will appear in a later Uz or Elder races book, and Krarsht in a glorious Chaos volume. Go Uz, Uz Rulz. The great mouth consumes all.

DD
Dark mother shade and protect uz.
 
How does the book do at presenting the various pantheons and how the Gods relate to each other? i.e. is it new to RQ GM friendly?

It seems to me pretty New to RQ GM friendly, but a an RQ Vet, it's probably a bit hard for me to judge. It does list any famous emnities and there is a chapter on Pantheons which covers how they feel about the world and each other. Lastly a nice touch is each write up gives a brief list of worshippers & duties: (E.G. Zorak Zoran: Followers - Berserkers, Troll Bullies & Militant Trollkin; Duties Fighting Chaos, Fighting order, making war for the Troll race)
 
CharlieMonster

You lucky dog, how you end up with the book so early?

Some questions for those of us not as fortunate:

How may pages is the book?
What are the chapters, and how long are each?
Can you give us a complete list of cults covered?
How many pages are devoted to important cults like Orlanth? Are these longer than the samples or are most cults just one page write ups like in the preview?

thanks

mal
 
Okay quick overview

The book is 96 Pages (same as the core rules, companion etc)

Apart from the 1 page intro there are three main Chapters:

Magic & Religion: An overview of Theism, special rules for Gloranthan Cults (mainly tweaks really), and an overview of each of the major Pantheons & belief systems, including those whose cults don't appear in this book). These are Carmanian, Chaos, Dwarf World Machine, Elf, Hsunchen (Animal worshiping primitives), Malkioni, Mermen, Orlanth, Pamalt, Pentan, Praxian, Troll, Solar & Vithelan. There is also a brief description of the Gloranthan Otherworlds.

Divine Cults: An overview of the Cult format, followed by 50 (so no I'm not going to list them) cult write-ups. They are all roughly the same length of those in the previews, even the "biggies". Veterans will be pleased to see Gifts & Geases are still there for Elmal, Humakt & Yelmalio. (Yes Elmal & Yelmalio are both there and do have some appreciable differences). Sense chaos is there Sense Assassin, however has gone. In addition to obvious "Adventurer" cults some "Domestic" "Everyday" cults do feature as well.

Divine Spells: does what it says on the tin! 150 divine spells listed separately from the cults (although each cult lists available spells, natch!).

Despite the relative brevity of the Cults I would say it is worth the price of admission.
 
CharlieMonster said:
(Yes Elmal & Yelmalio are both there and do have some appreciable differences). Sense chaos is there Sense Assassin, however has gone. In addition to obvious "Adventurer" cults some "Domestic" "Everyday" cults do feature as well.

Good. I've never understood the people who try to treat them as if they are the same thing.

The introduction of Elmal (in King of Sartar) could have been done more smoothly, but it's a necessary part of the Orlanth & Ernalda panthon. It's also very different than Yelmalio.

Heck, Elmal is an actual (minor) god of Sun and Fire, where Yelmalio is the cold solar god of spartan hoplites and resilience.

Yelmalio never fit the Heortling culture anyway. People cling to the bad old days quite irrationally. It's not like one can depict Glorantha with just the cults of Prax and Chaos...
 
CharlieMonster said:
Heck, Elmal is an actual (minor) god of Sun and Fire, where Yelmalio is the cold solar god of spartan hoplites and resilience.

And Elmal does have access to some Fire magic in this version!

In all the versions, or at least he should. It's Yelmalio that has lost his fire, and he is a different god!
 
CharlieMonster said:
Okay quick overview



Magic & Religion: An overview of Theism, special rules for Gloranthan Cults (mainly tweaks really).

Did the rule about being able to use Rune spells tied to your cult's runes make it into the final draft?
 
Did the rule about being able to use Rune spells tied to your cult's runes make it into the final draft?

Not as far a I can see, which is a shame.

Does Cults book one have an emphasis on EWF or are there God Learner cults as well?

There are only a few EWF Cults, not God Learner ones, but then God Learners are filthy-rotten-meldek-sorcerors, so there wouldn't be :lol:
 
Durand Durand said:
RosenMcStern said:
Kyger Litor doesn't appear

My Guess is that KL will appear in a later Uz or Elder races book, and Krarsht in a glorious Chaos volume. Go Uz, Uz Rulz. The great mouth consumes all.

There's a troll thingy coming out in the New Year, apparently, so maybe Kyger Litor will make an appearance there.
 
RosenMcStern said:
Kyger Litor doesn't appear

Erm, well, maybe it does not appear by popular demand ? I mean, I recall several people who threatened to lynch the editors of previous editions of RQ if the Kyger Litor cult had been printed again. :roll:

Kyger Litor is Mandatory, Citizen. Seriously, the thing in the basement, AKA Kyger Litor, was written up but she, along with all non-divine material, was moved to the second volume. This makes sense as KL's not really a goddess but a mishmash of divine and animist with some sorcery thrown in - a gigantic Ancesstress as someone pointed out. Aldrya, as the spirit of the forest, got the same treatment. There's quite a few cults which 'break the rules' of the animist/sorcery/divine groupings.

Sorry about Peaceful Cut. I think it ended up as being filed under Spirit Magic and will be in the 2nd volume.

I suppose I should write up my designer's notes at some point.

Voriof
 
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