Critical chart

Target

Mongoose
Since we lost a weeks worth of posts i decided to repost my ideas for a new critical chart & this time no poll to mess it up.
(1) Outer Hull
1 Ship moves before all others
2 -1 Speed*
3 3/4 Max Speed
4 -1 Antifighter/Carrier/Command*#
5 -2 Speed*
6 No SA

(2) Engines
1 -1 Speed*
2 1/2 Max Speed
3 CQ7 test needed to Turn
4 Lose a random turn (1-3) Port (4-6) Starboard
5 Behaves as Lumbering +1 +1
6 Adrift +2 +1

(3) Weapons
1 -1AD* per weapon system
2 CQ6 test to fire each weapon system
3 CQ7 test to fire each weapon system
4 -2AD* per weapon system +1 +1
5 -1 to hit +2 +2
6 -d6 AD* per weapon system +3 +3

(4) Inner Hull
1 -1 Troops - +1
2 1/4 Max speed +1 +1
3 Jump engine damaged @ +1 +2
4 CQ8 test to fire each weapon system +2 +2
5 -1 to DC rolls* +1 +1
6 Anti Fighter out +3 +3

(5) Crew Areas
1 -1 Troops +1 +1
2 -2 Troops +1 +2
3 -1CQ +2 +2
4 Ship moves before all others +1 +3
5 No DC this turn +2 +3
6 Ship behaves as skeleton crewed 2d6 4d6

(6) Severe Hits
1 No SA +1 +1
2 -1 to Defensive traits *#% +3 +1
3 -3 AD* +2 +2
4 -2 CQ +2 +3
5 Lose 1 Random Trait +4 +3
6 Ship behaves as crippled 4d6 2d6

Notes
Severe Hits can be repaired
* These are culmulative
# if multiple Traits present randomize
@ Treat JP created by this ship as it's been hit with a Shadow JP disruptor
% Defensive traits are Stealth, Interceptors, GEG, Dodge & Shield Recharge
 
Rynar said:
Too complicated, the current one is maybe not so good, but this one is more time spent calculating to aply the crits.
I grabbed this quote from my broken poll critical chart post and placed here.
Crits are suprising easy to keep track of. We use thick coloured card with the effects written on them. Green for positive ( bonus from SA's ) & red for negatives crits. Yellow for the negative effects from SA's. No more missing what you have wrote down cause is staring you in the face.

I went for cumulative negative modifiers so bigger ships weren't degraded so fast as with the current crit chart. Hoping that it would mean they stay operational longer & more able to cope with swarm fleets.
 
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