Fin-man. quite simply, they don't have that much of an impact in many of my games. I have had games where a lucky critical hit drastically changes a game, however, these are fairly rare. I even play Minbari, who have a precise weapon on everything but fighters, and crits don't play that much into things. The most recent game that I played the only 2 significant crits that were rolled was destroying the engines on a patrol level ship that was already shot up and a 6-6 on a ship that was already destroyed from fire from the same ship (rolling to see if it exploded). Everything else was minuses to speed, and one on the crew chart (i think there were 5-6 on both sides). Perhaps you guys are just luckier than we are. :wink: If you are really having problems with them, you could always house rule in another roll involved, like having to roll a 6, then a 4+ or something, just to decrease the likelyhood without drastically increasing the # of dice rolled.