Fin-man said:
I had to vote 'no', not because the critical hit system is necessarily bad, but because of the frequency that critical hits occur in the course of a normal battle.
Add in double or triple damage to the equation, and the game deteriorates into a, “who gets the best critical hits” affair, and movement / tactics take a back seat. Just my $0.02
Fin-man
Did you play with the pre-revised system of rolling for damage when it was 2d6? There were fewer criticals, however, the game took a good deal longer. As it stands, the system is rather fair all around and doesn't bog down the game too much. And as I have stated before somewhere or another, there is less than a 1 in 6 chance of getting a truly crippling crit (and even half of those depend largely on the use of the ship) without accounting for actually rolling to see what happens. Taking that into account, you stand somewhere around 1 in 40 on any given hit. Sometimes the bad guys are gonna hit your spaceship in the figurative balls, you just have to roll with it. Usually there are enough ships involved in a battle to provide for the destruction of a ship or two.