Couple questions about the license and ship design

Allerka

Mongoose
So, reading over where the "big ships" thread has gone about original designs and whatnot, I guess I'm a little confused about things, so let's see if I can get some clarification.

Now, in regards to ADB's license with all this, I'm wondering about the full extent of it. Obviously, ADB's Franchise reference extends only to TOS and the Franz Joseph tech manual. But I get the impression the license is actually more restrictive than that, and even elements of TOS are verboten. Could someone fill me in on that?

As for ship design, this one is where I'm really scratching my head. Obviously, the "big three" (Federation, Klingons, and Romulans) only had one ship class each ever seen on-screen in TOS, and all the other classes were extrapolated from there, plus Franz's additional Federation designs.

One of the issues I'm noticing for myself and some others is how darn similar the ships look for some of the empires, especially the Klingons. The Gorn had that issue pretty bad too until they got the recent redesign. Anyway, I know many of the core designs go back decades, and, to be honest, it kinda shows. If ADB wants to tweak/update some of these designs, what kind of leeway do they have? I know they can't go in directions that would start turning ships into TNG-era lookalikes, but are even minor aesthetic updates not an option? For example, having warp nacelle pylons that are swept back instead of going straight out. Is that an option at all? As for the Klingons, again, can't use any of the TNG-era designs directly, but, if you still look at them, there are HUGE differences in how a Bird of Prey, a Vor'cha, and a Negh'var look, yet they still follow the same basic design aesthetic with the long neck, wing-like appearance, etc. Why couldn't changes like this be implemented with the SFU models?

I know, I know, people don't want to fork over cash for new versions of models they already have, but if there's one thing I've learned from my decade of playing Warhammer 40K, it's that if you make a new model cool enough, people will pay for it. Even if it's for an army/fleet they don't play, or even for a game system they don't even know HOW to play. I have bitz and models from entirely different game systems I use for 40K, plus a half-dozen armies spanning hundreds of models, many of which have never even seen a gaming table. I even collect models from places like Dark Sword for the sheer pleasure of painting them, because they look frigging awesome. I don't think ADB and/or Mongoose would suffer horribly to make some changes/updates to certain ships that need it.

And if you're worried about an in-universe explanation, it's not that hard to tweak the lore slightly, or have these "refit classes" inserted a little further down the timeline. Again, though, I don't know how much leeway ADB gets to changing the lore. But again again, I find myself compelled to take a look at 40K, where, for example, with the most recent codex release, Chaos Space Marines, they've gotten a few new units that never existed in the game before, but the new lore in the book says they're always been there.

Soooo, yeah. Discuss. And thanks! :D
 
Now, in regards to ADB's license with all this, I'm wondering about the full extent of it. Obviously, ADB's Franchise reference extends only to TOS and the Franz Joseph tech manual. But I get the impression the license is actually more restrictive than that, and even elements of TOS are verboten. Could someone fill me in on that?
Basically, ADB is limited to TOS and TAS... but even then, it's only things that are already in the game. Nothing from that era that hasn't already been added, can be added now.
Take for example, the Prime Directive RPG. The episode "Galileo Seven" has a creature called the Mugato which attacks the crew members. This creature has not been stated out for PD... and even though its from ST: TOS - since it's not already in the game, it cannot be added at this date.
Same thing with the DY-100 "Botany Bay" sleeper ship from the episode "Space Seed". It'd be a cool mini to add to ACTASF as an objective or a variant freighter. But since it's not in teh game now, it can never be,
Items created from whole cloth are allowed... the War Destroyer, the NCF, and even the Kirov class battlecruiser. As well as other empires, which will appear in ACTASF later... the Lyrans (Yay!), the Hydrans (Boo!), and even the Andromedan Invaders.

As for ship design, this one is where I'm really scratching my head. Obviously, the "big three" (Federation, Klingons, and Romulans) only had one ship class each ever seen on-screen in TOS, and all the other classes were extrapolated from there, plus Franz's additional Federation designs.

One of the issues I'm noticing for myself and some others is how darn similar the ships look for some of the empires, especially the Klingons. The Gorn had that issue pretty bad too until they got the recent redesign. Anyway, I know many of the core designs go back decades, and, to be honest, it kinda shows. If ADB wants to tweak/update some of these designs, what kind of leeway do they have? I know they can't go in directions that would start turning ships into TNG-era lookalikes, but are even minor aesthetic updates not an option? For example, having warp nacelle pylons that are swept back instead of going straight out. Is that an option at all? As for the Klingons, again, can't use any of the TNG-era designs directly, but, if you still look at them, there are HUGE differences in how a Bird of Prey, a Vor'cha, and a Negh'var look, yet they still follow the same basic design aesthetic with the long neck, wing-like appearance, etc. Why couldn't changes like this be implemented with the SFU models?

Multiple reasons...
1) Original design. The game was created in the mid 70's. The original ship silhouettes were created by an engineer, using mechanical drawing tools - not computers, so pieces and parts were simply scaled up / down.
2) Original miniatures - when the miniatures were designed / sculpted, they followed the previous forms.
3) Economy - The games of the SFU all fit together: from Federation and Empire (the strategic level game of empirs at war) to Federation Commander (squadron level ship to ship combat) to Star Fleet Battles (ship versus ship combat). One of the biggest parts of F&E, is managing your empires economy to Explore, Expand, Exploit, and Exterminate your opponents.
Take the Federation for example. Initially, they had the saucers (Frigate sized, cruiser sized, and dreadnought sized) and three warp engine sizes (8 box, 12 box, and 15 box). The various ships of the Federation were built by taking these parts and assembling them in different combos (a cruiser saucer and a single 15-box engine makes a destroyer, a frigate saucer and two of the 8-boxengines makes a frigate, and so on). Upgrading ships from standard components was easy... add another nacelle or two... add a bigger secondary hull, use a different saucer, etc. The various empires followed the same format (which explains why all the various Klingon ships look like different sized versions of each other).

Why couldn't changes like this be implemented with the SFU models?
Changing the designs more than has been done already faces several obstacles:
Inertia! - you're fighting against 30+ years of design philosphy.
Existing artwork - layout: the silhouettes exist (as do line art drawings) in multipe rulebooks, spanning multiple game systems. Any change to an existing ship has to retain enough similarities to existing artwork to avoid confusion.
Existing miniatures - While many people will buy the new minis (especially if they're cool looking...), I know a lot of people with several hundred of the existing Starline 2200 / 2400 miniatures. And most of us don't relish the thought of replacing the existing miniatures with newer version simply for the sake of "coolness".

And if you're worried about an in-universe explanation, it's not that hard to tweak the lore slightly, or have these "refit classes" inserted a little further down the timeline. Again, though, I don't know how much leeway ADB gets to changing the lore. But again again, I find myself compelled to take a look at 40K, where, for example, with the most recent codex release, Chaos Space Marines, they've gotten a few new units that never existed in the game before, but the new lore in the book says they're always been there.
Not really a valid comparision. Games Workshop owns all of the rights to 40K. they can do what they want, when they want, how they want and nobody can do anything to stop them.
ADB is working under the oddball constraints of a sub-license agreement through a secondary party to use a third parties Intellectual Property. And said IP, while never completely dead is once again experiencing a boost in popularity and siad third party (Paramount) has been voraciously patrolling the 'net seeking and shutting down unlicensed purveyors of their IP.
[I'm a member of several ST related fan-forums and have seen numerous posts from people who've received Cease and Desist orders from Paramount. they are currently going after sites featuring material related to the old FASA game and some ofthe custm 3D printing stores that have (or had) Star Trek'ish looking miniatures for sale]
Who's to say what type of changes might make them take a closer look at ADB?
Swept pylons?
Modified Klingons?
Added items in Prime Directive?
Maybe none of it would cause a stir, but maybe it would. Since this license is the livelihood of all three (soon to be 4) employees at ADB - I think they're prefer to paly it safe and not take a chance.

< :wink: >Of course, they've made the offer several times in the past (and it probably still valid)...
If you'd like to spring for a license to produce a TNG or DS9 version of the game, ADB will help you in any way they can to get it started < :wink: >

All kidding aside. I do not work for ADB and the suppositions above are educated guesses based on information gleaned from 30+ years of playing in the SFU and nearly 10 years as part of ADB's playtest/development team.
If I'm wrong - Jean will step in and correct me.
 
scoutdad said:
Basically, ADB is limited to TOS and TAS... but even then, it's only things that are already in the game. Nothing from that era that hasn't already been added, can be added now.
Wait, what? You lost me here. I mean, I get that RIGHT NOW they can't add anything new, but was there some arbitrary point in the past that Paramount went and changed the license to say "No new references"?


Take for example, the Prime Directive RPG. The episode "Galileo Seven" has a creature called the Mugato which attacks the crew members. This creature has not been stated out for PD... and even though its from ST: TOS - since it's not already in the game, it cannot be added at this date.
Side note: I love my pet Mugato in STO. :P


Multiple reasons...
1) Original design. The game was created in the mid 70's. The original ship silhouettes were created by an engineer, using mechanical drawing tools - not computers, so pieces and parts were simply scaled up / down.
2) Original miniatures - when the miniatures were designed / sculpted, they followed the previous forms.
3) Economy - The games of the SFU all fit together: from Federation and Empire (the strategic level game of empirs at war) to Federation Commander (squadron level ship to ship combat) to Star Fleet Battles (ship versus ship combat). One of the biggest parts of F&E, is managing your empires economy to Explore, Expand, Exploit, and Exterminate your opponents.
Take the Federation for example. Initially, they had the saucers (Frigate sized, cruiser sized, and dreadnought sized) and three warp engine sizes (8 box, 12 box, and 15 box). The various ships of the Federation were built by taking these parts and assembling them in different combos (a cruiser saucer and a single 15-box engine makes a destroyer, a frigate saucer and two of the 8-boxengines makes a frigate, and so on). Upgrading ships from standard components was easy... add another nacelle or two... add a bigger secondary hull, use a different saucer, etc. The various empires followed the same format (which explains why all the various Klingon ships look like different sized versions of each other).
Makes sense. I get a lot of the designs, especially the Federation ones, were originally done 30+ years ago, and, to be honest, it's starting to show (and that's putting it many magnitudes more polite than comments I've heard from folks who weren't interested in learning ACTA because of the ship designs). The Federation modular design makes sense, too, though that's not to say EVERY empire in the game would function that way.

Obviously the "Big Three" are particularly limited at this point, but that's not to say brand new empires couldn't go in totally different directions. I know Nerroth is talking about a lot of these original empires and pushing to get them their own models. I can see how folks might not be interested in playing new empires, and kick-arse can help overcome that.

Changing the designs more than has been done already faces several obstacles:
Inertia! - you're fighting against 30+ years of design philosphy.
Yeah, I've kinda noticed that seems to be the big one. :P

Existing artwork - layout: the silhouettes exist (as do line art drawings) in multipe rulebooks, spanning multiple game systems. Any change to an existing ship has to retain enough similarities to existing artwork to avoid confusion.
Totally understandable. I know the core empires (Feds/Klingons/Roms/Kzinti/Gorn/Lyrans/Hydrans) are going to be largely locked into how they are, but again, the less explored empires (Omega Octant, SMC, and Triangulum) should have plenty of room for some truly awesome designs, and if they work in a way to combine the two settings (An invasion of Alpha by the Omega races, or a discovery of something awesome in the SMC that the Alpha powers would be scrambling to fight for while the SMC races try to defend their homes, etc.), maybe a few years after the General War. Or something.

Existing miniatures - While many people will buy the new minis (especially if they're cool looking...), I know a lot of people with several hundred of the existing Starline 2200 / 2400 miniatures. And most of us don't relish the thought of replacing the existing miniatures with newer version simply for the sake of "coolness".
Also understandable. If you've already got a well-established collection, you certainly shouldn't feel pressured to "update" it, but new models can also help draw in new players. I guess it doesn't seem as much of a bad thing for me with my 40K experience, since every time an army gets updated, the models get exponentially better. :P

Yeah, it's annoying when any one of my armies of hundreds of models gets at least partly replaced by a new wave of stuff, but I tend to feel a lot better about it once I get to paint up some of those sweet new models.


Not really a valid comparision. Games Workshop owns all of the rights to 40K. they can do what they want, when they want, how they want and nobody can do anything to stop them.
ADB is working under the oddball constraints of a sub-license agreement through a secondary party to use a third parties Intellectual Property. And said IP, while never completely dead is once again experiencing a boost in popularity and siad third party (Paramount) has been voraciously patrolling the 'net seeking and shutting down unlicensed purveyors of their IP.
[I'm a member of several ST related fan-forums and have seen numerous posts from people who've received Cease and Desist orders from Paramount. they are currently going after sites featuring material related to the old FASA game and some ofthe custm 3D printing stores that have (or had) Star Trek'ish looking miniatures for sale]
Who's to say what type of changes might make them take a closer look at ADB?
Swept pylons?
Modified Klingons?
Added items in Prime Directive?
Maybe none of it would cause a stir, but maybe it would. Since this license is the livelihood of all three (soon to be 4) employees at ADB - I think they're prefer to paly it safe and not take a chance.
I guess you have a point that SFU is more restrictive than 40K. Certainly, the last thing I'd want is to see ADB accidentally put itself out of business. I guess I have trouble seeing how minor aesthetic changes to models could be considered such an egregious breach of contract that Paramount would sue them out of existence, especially compared to some of the other things on the web, but certainly better safe than sorry. I thought Paramount sold all the rights to Star Trek to CBS, anyway.

< :wink: >Of course, they've made the offer several times in the past (and it probably still valid)...
If you'd like to spring for a license to produce a TNG or DS9 version of the game, ADB will help you in any way they can to get it started < :wink: >

All kidding aside. I do not work for ADB and the suppositions above are educated guesses based on information gleaned from 30+ years of playing in the SFU and nearly 10 years as part of ADB's playtest/development team.
If I'm wrong - Jean will step in and correct me.
Well, hey, lemme just see how much I have in my wallet here... :P
 
Wait, what? You lost me here. I mean, I get that RIGHT NOW they can't add anything new, but was there some arbitrary point in the past that Paramount went and changed the license to say "No new references"?
Without knowing the actual particulars... yes. there was an arbitrary point beyond which "no new items" could be added. When this point was, I do not know. But if I had to guess...
...~1995. When ADB (i.e. Steve Cole and Company) obtained exclusive rights to the SFU from Task Force Games. that seems the most logical time frame in which to make the call.
 
Timeline on when TOS and TAS was no longer allowed as source material. I believe this was in the 80s when the movies started to really take off, and they were getting ready to start TNG.

:roll: Pedantic note; The Mugato was in A Private Little War, Galileo 7 had super sized cave men.
 
:oops: too many episodes and trying to type responses between tasks at the office, when I should be working.
Thanks for catching the flub.
 
Suffice it to say that if the creature/ship/empire from TOS/TAS is not in any of our existing materials, we cannot add it now. When all that happened doesn't really matter. :)

Number of employees: Leanna (CFO), Steve Cole (Designer In Chief), Steven Petrick (SFB), and Mike Sparks (Warehouse and Customer Service) are all full time. Joel Shutts (web design and maintenance and pirate shutter downer) is part time. I'll be there in May working full time.

As for what Paramount can and cannot do, all it takes is them taking us to court on something that a reasonable judge would rule might violate their IP (i.e., they wouldn't get laughed out of court). We cannot fight that battle financially, no matter how "right" we were in doing the hypothetical minor change. Part of how the US court system works. :( So we are like Caesar's wife and try to be above reproach.

Jean
 
Oh, good Lord, people... :P

But yeah, Jean, I understand the policy. I have no doubt even just a rumor of a lawsuit would be enough to shut you guys down, and I certainly don't want that!
 
Allerka said:
Oh, good Lord, people... :P

Yeah, thats a phenomenon round here - most of the time our mental jockeys have the imagination reins well under control but occasionally someone waves a flag and everything bolts, so its best to hang on and hope everything jumps clean rather than ending up in first corner carnage....
 
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