Buy the Sky Full of Stars box set
http://www.mongoosepublishing.com/home/detail.php?qsID=510&qsSeries=28
~$50
Includes the basic rules, and counters for most of the races including fighters. (not dilgar or drakh)
Everything you need to play, but dice!
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Figure out what fleet attracts you the most. Then buy a fleet box if it looks good for you; most fleet boxes are excellent for the respective race.
~$100
Supplement with a few extra individual ships you like, and maybe more fighters if you need them.
~$50
Buy Sky of Stars (all factions), Armageddon if EA: $70. Improved ship stats, rules improvements, new lists for everybody. Might want to wait for the new edition coming out sometime next year; while the box set is a great deal with the counters, and thus recommended; the changes in these two books aren't huge; the big ones are well known on the web.
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Recommendation: buy the box set, play a few games and then decide if you want to buy minis and add ons.
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5 point raid refers to the game mechanism for picking fleets. Unlike most other game systems where you pick a unit with a certain point value; Call to Arms (CTA) has priority levels... Patrol, Skirmish, Raid, Battle, War, and Armageddon. All ships at one priority level are nominally equal to all other ships at the same level, no points.
5 point raid means the default level is raid, and you have 5 ships points to buy ships with. Ships that are above raid level cost more then the ships at the raid level; and ships smaller then raid are cheaper.
For example, the Earth Allaince has Omegas as battle, novas as raid and oracles as skirmish. A 5 point raid force could contain the following:
- 2 Omega (4 points), 1 nova (1 point)
- 5 nova (5 points)
- 1 Omega, 2 nova, 2 oracles
and so on.
Its a bit wierd when you come from a point buy system; and frankly I think point buy is more balanced then priority level. Priority level does limit your ability to take das uber ship of doom in a low level game... but you lose granularity between ships. Not all ships at a given priority level are equal; but the system forces then to be so.
For example, a Command Omega is NOT worth the same as a Sharlin!