OK, I spent a good while yesterday trying to decipher how Conan animals and monsters compare to the standard Monster Manual varieties. In terms of the animals, there is a fairly one-to-one correspondence between animals, except for the following changes in Conan:
1) Add base reflexes to initiative
2) increase damage die by one category (so if it does 1d6 in the MM, it does 1d8 in Conan). This corresponds to the higher damage of weapons in Conan.
3) Armor class becomes DV. Any natural bonuses (like thick skin) to AC are gone, but a monster gets a natural dodge bonus depending on its hit die. This bonus is identical to the one granted barbarians and pirates (+15 at 20HD).
4) Add DR and Armor Piercing. This seems to be done on an ad-hoc basis. I would suggest a one-to-one correspondence between a creatures "natural" armor in terms of AC into DR, except that this gets ridiculous at high levels.
Once you apply this formula, the animals in Conan and the MM are virtually identical (see the Panther in Conan and the Leopard in MM, for example).
1) Add base reflexes to initiative
2) increase damage die by one category (so if it does 1d6 in the MM, it does 1d8 in Conan). This corresponds to the higher damage of weapons in Conan.
3) Armor class becomes DV. Any natural bonuses (like thick skin) to AC are gone, but a monster gets a natural dodge bonus depending on its hit die. This bonus is identical to the one granted barbarians and pirates (+15 at 20HD).
4) Add DR and Armor Piercing. This seems to be done on an ad-hoc basis. I would suggest a one-to-one correspondence between a creatures "natural" armor in terms of AC into DR, except that this gets ridiculous at high levels.
Once you apply this formula, the animals in Conan and the MM are virtually identical (see the Panther in Conan and the Leopard in MM, for example).