Olaus Petrus
Mongoose
Blood Magic is a great book, but it's a real pity that the book didn't have blood spirits chapter, because it would have been really cool. However it makes some references to spirit magic.
Concert casting rules explain that shamans can use concert skill in spirit combat, however rules don't explain how it should work in practise. I assume that in general it follows same principles as divine magic and sorcery concert casting and you pool up the skill points and divide them with spirit walking and spirit binding skills. But I was wondering will the entire concert go to spirit world or is it just the leader who discorporates and other shamans stay behind in the normal world and just channel their power to concert leader who is in spirit combat. While the question might seem trivial it's important to know if concert members can react to adventurers who try to interrupt their concert casting or if they participate to concert.
Another thing which confuses me are concert cast enchantments. It says that you can create concert cast enchantments with spirit magic or divine magic, but rules only give description of sorcery enchantments. Is spirit magic enchantment just a fetish? Concert could easily bind even the strongest spirits, but huge spirits are too powerful for individual shaman to control. But if enchantment is something else than just a normal fetish, then it can offer some means to control those spirits.
Also while concert can easily bind strongest spirits which individual shaman could control, it says that every memeber of the concert loses one spirit slot when they create enchantment. Normally fetishes use spirit slots of the person who uses the fetish and not the ones of the binder, so I'm bit confused how it is supposed to work. Is it supposed to permanently reduce the amount of spirits which the members of the concert can bind or will they get back their spirit slots once the enchantment is given to someone else? If the latter is the case, then it's a great way to produce powerful fetishes.
Any ideas how to handle these situations? I would really like to use some strong spirit magic in my game, but I'm bit confused.
Concert casting rules explain that shamans can use concert skill in spirit combat, however rules don't explain how it should work in practise. I assume that in general it follows same principles as divine magic and sorcery concert casting and you pool up the skill points and divide them with spirit walking and spirit binding skills. But I was wondering will the entire concert go to spirit world or is it just the leader who discorporates and other shamans stay behind in the normal world and just channel their power to concert leader who is in spirit combat. While the question might seem trivial it's important to know if concert members can react to adventurers who try to interrupt their concert casting or if they participate to concert.
Another thing which confuses me are concert cast enchantments. It says that you can create concert cast enchantments with spirit magic or divine magic, but rules only give description of sorcery enchantments. Is spirit magic enchantment just a fetish? Concert could easily bind even the strongest spirits, but huge spirits are too powerful for individual shaman to control. But if enchantment is something else than just a normal fetish, then it can offer some means to control those spirits.
Also while concert can easily bind strongest spirits which individual shaman could control, it says that every memeber of the concert loses one spirit slot when they create enchantment. Normally fetishes use spirit slots of the person who uses the fetish and not the ones of the binder, so I'm bit confused how it is supposed to work. Is it supposed to permanently reduce the amount of spirits which the members of the concert can bind or will they get back their spirit slots once the enchantment is given to someone else? If the latter is the case, then it's a great way to produce powerful fetishes.
Any ideas how to handle these situations? I would really like to use some strong spirit magic in my game, but I'm bit confused.