rgrove0172
Mongoose
Ill be asking some questions as I read through the rules. (Yes my Rulebook and supplements finally arrived!) Thanks in advance for any help.
1. Ability Score Improvement – it seems that with automatic ability increase most characters, as they already start with comparatively high stats, will be topping the charts eventually. Doesn’t it take some of the individualism out of the characters when they are all running around strong as an ox, quick as a fox, staunch as a bull moose, etc? Im thinking about a career thief, a master of his trade – 18th level or something. He still shouldn’t have massive strength. According to the rules however he would have had 4 automatic increases to his strength by then. Unless he started very, very low on the scale he is going to be pretty stout.
2.Travel - There some good info in the movement rules on page 12 and 13 but I don’t see and easy way to determine daily travel distance of a character wishing to hustle or intermittently run such as is mentioned in the text. There is a provision for hustling long periods, fatigue and HP loss etc, but nothing on how much distance they will travel. Sure I can do a little math in there but I would think there would be a simple provision for it.
3.Languages – is there a master list of languages somewhere?
4.Mighty Blow Fate Use – Do you include an automatic Critical Hit with this option?
5.Reputation – The Temporary Reputation DC is reduced after the first month or so but the Reputation Modifier is always in place, right?
1. Ability Score Improvement – it seems that with automatic ability increase most characters, as they already start with comparatively high stats, will be topping the charts eventually. Doesn’t it take some of the individualism out of the characters when they are all running around strong as an ox, quick as a fox, staunch as a bull moose, etc? Im thinking about a career thief, a master of his trade – 18th level or something. He still shouldn’t have massive strength. According to the rules however he would have had 4 automatic increases to his strength by then. Unless he started very, very low on the scale he is going to be pretty stout.
2.Travel - There some good info in the movement rules on page 12 and 13 but I don’t see and easy way to determine daily travel distance of a character wishing to hustle or intermittently run such as is mentioned in the text. There is a provision for hustling long periods, fatigue and HP loss etc, but nothing on how much distance they will travel. Sure I can do a little math in there but I would think there would be a simple provision for it.
3.Languages – is there a master list of languages somewhere?
4.Mighty Blow Fate Use – Do you include an automatic Critical Hit with this option?
5.Reputation – The Temporary Reputation DC is reduced after the first month or so but the Reputation Modifier is always in place, right?