Supplement Four
Mongoose
Let's talk a moment about stablizing a character when that character is near death, in the -1 to -9 hit point range.
The rules state that the dying character has a 10% chance to stablize each round on his own. An ally can also try to stabilize the character, one try per round, at a DC 15 Heal check.
QUESTON 1: Does a dying character get the self stabilization check AND the First Aid check in the same round?
For example, if Tarl is dying, at -3 HP, do we first check to see if he self stabilizes with the 10% check, and if he doesn't, then we move on to the First Aid check in the same round?
Or, are these two checks exclusive of each other--meaning, if a comrade is attempting First Aid to stabilize the charcter the self-stable 10% check is not made.
What do you think the rules intend?
QUESTION 2: I'm wondering how long it should take for a person to stabilize a patient. Certainly, it takes longer than 6 seconds.
What's really happening when a dying character is being "stabilized"? The bleeding is being stopped, mainly, I would guess. A bandage or tourniquet is applyed to a wound. The patient is made comfortable. He's given some water. Maybe pressure is placed on the wound, too. Maybe an arrow is pulled out of the victim's body. Wounds are washed with water or wine. That kind of stuff.
It's stuff that you can't do in 6 seconds. It takes longer.
I would, of course, allow the aiding character an immediate Heal Check in an attempt to stop the hit point loss on the victim--this strictly for mechanical purposes. But, I'd make the character stay engaged in helping the downed victim no matter the outcome of the roll. In effect, we're rolling the outcome before the helping character has spent the time to help the victim.
So, the question is: If a character commits to providing first aid to a downed character, then how long does it take to provide First Aid?
The rules state that the dying character has a 10% chance to stablize each round on his own. An ally can also try to stabilize the character, one try per round, at a DC 15 Heal check.
QUESTON 1: Does a dying character get the self stabilization check AND the First Aid check in the same round?
For example, if Tarl is dying, at -3 HP, do we first check to see if he self stabilizes with the 10% check, and if he doesn't, then we move on to the First Aid check in the same round?
Or, are these two checks exclusive of each other--meaning, if a comrade is attempting First Aid to stabilize the charcter the self-stable 10% check is not made.
What do you think the rules intend?
QUESTION 2: I'm wondering how long it should take for a person to stabilize a patient. Certainly, it takes longer than 6 seconds.
What's really happening when a dying character is being "stabilized"? The bleeding is being stopped, mainly, I would guess. A bandage or tourniquet is applyed to a wound. The patient is made comfortable. He's given some water. Maybe pressure is placed on the wound, too. Maybe an arrow is pulled out of the victim's body. Wounds are washed with water or wine. That kind of stuff.
It's stuff that you can't do in 6 seconds. It takes longer.
I would, of course, allow the aiding character an immediate Heal Check in an attempt to stop the hit point loss on the victim--this strictly for mechanical purposes. But, I'd make the character stay engaged in helping the downed victim no matter the outcome of the roll. In effect, we're rolling the outcome before the helping character has spent the time to help the victim.
So, the question is: If a character commits to providing first aid to a downed character, then how long does it take to provide First Aid?