Netherek said:
I was wondering if anyone has attempted to use the Conan combat rules for D&D. I am currently running Conan and love the system, but I have plans on running Dark Sun in a year. I would love to use the combat rules from Conan, it makes for a gritty game and would be very nice in gladiatorial arenas. It's the blend of the High Fantasy magic that brings some issues, and would require some conversion work.
I'd appreciate any input as this is going to be quite a project...
I have found it to be doable. I used Conan for my Kalamar campaign. Extrapolating PV, DV, etc. for the core classes that I was using (cleric, for example) was pretty easy given the range of Conan classes for comparison.
The biggest obstacle for me, was in a "traditional" D&D setting like Kalamar, using Conan-style sorcery didn't fit my picture of spellcasters for all of the races (e.g. elves). Fortunately, none of my players chose spellcasters and it didn't really come up. We're currently on hiatus, so I'm searching for additional magic systems to complement Conan's Sorcery.
In your case, however, Conan-style sorcery seems like it would be a good fit for Dark Sun's sorceror-kings and spell casters - so you don't have the problem I encountered. Also, if I recall correctly, Dark Sun was magic-item poor for the most part - again, no heavy lifting for the GM if using Conan.
Also, I think the Conan classes are more Dark Sun appropriate given the barbarity of the setting than the D&D 3.0/3.5 core classes.
The biggest hurdle I see is psionics. Perhaps certain sorcery styles replace psionics or you downplay the default assumption that psionics is relatively common. I don't own it, but I've heard good things about Green Ronin's take on psionics - maybe it can coexist with sorcery without too much trouble.