Command undead

gran_orco

Mongoose
If I can create a skeleton with the "create skeleton" spell, would it be active only 10 minutes?
The "command undead" spell says "(...)the zombies created by the caster are otherwise permanently under their creator's control"...but the duration of the spell is 10 minutes.
In what am I wrong?
 
gran_orco said:
If I can create a skeleton with the "create skeleton" spell, would it be active only 10 minutes?
The "command undead" spell says "(...)the zombies created by the caster are otherwise permanently under their creator's control"...but the duration of the spell is 10 minutes.
In what am I wrong?

You can take control of someone else's skeletons. Edit: I don';t know why its only 10 minutes for a divine spell.

Jeff
 
Yes, but only by 10 minutes. And... (pag 10) "a character may not store the same DIvine Magic spell twice, even if they are of different Magnitudes"
 
gran_orco said:
Yes, but only by 10 minutes. And... (pag 10) "a character may not store the same DIvine Magic spell twice, even if they are of different Magnitudes"
I'd house rule that to "no character may store a Progressive Divine Magic spell more than once, even at different magnitudes", since the main reason is to stop people loading up with, say, two Heal 3s rather than one Heal 6.

I don't remember ever playing in RQ2 or RQ3 that you couldn't hold a fixed magnitude Divine Spell more than once, but we may just have been ignoring a rule there.

YMMV

(Right at the moment i'd like to be toting a few instances of something like Dispel Water, since my garden is submerged :( )
 
ninthcouncil said:
I don't remember ever playing in RQ2 or RQ3 that you couldn't hold a fixed magnitude Divine Spell more than once, but we may just have been ignoring a rule there.

There was no such restriction, and I can't see any good reason for the restriction under MRQ.
 
gran_orco said:
The question here is: the "create" and "command undead" spells last 10 minutes or are they permanent?

Create Undead is supposed to be permenant/instant. It should be listed as an enchantment using the Enchantment rules from the Companion. Command Undead is supposed to last 10 minutes. BUT you may always command any undead you have built.

Hope this helps!

Jeff
 
Voriof said:
Create Undead is supposed to be permenant/instant. It should be listed as an enchantment using the Enchantment rules from the Companion. Command Undead is supposed to last 10 minutes. BUT you may always command any undead you have built.

Hope this helps!

Jeff

No, it isn't. Create skeleton and create zombie are divine spells with duration 10. So the skeleton is destroyed after these time, i suppose.
 
gran_orco said:
Voriof said:
Create Undead is supposed to be permenant/instant. It should be listed as an enchantment using the Enchantment rules from the Companion. Command Undead is supposed to last 10 minutes. BUT you may always command any undead you have built.

Hope this helps!

Jeff

No, it isn't. Create skeleton and create zombie are divine spells with duration 10. So the skeleton is destroyed after these time, i suppose.

Read the enchantment rules, please. That said, any enchantment spell should not have a duration as the thing created is permanent. The spell Create Zombie and Create Sekeleton spells create a permanet zombie after the proper sacrifice of POW. Permanent.

The Control spells only last 10 minutes (but should last 15).

You do not need any control spells for zombies and skeletons you have already created yourself since they are a magic item you have created. You must use Control spells on ones that you have not created _ such as the 300 year old ones that are still wandering around your temple that were enchanted by long dead (and skeletonized, yes?) priests.

But hey, I'm only trying to help.

Jeff
 
Voriof said:
You do not need any control spells for zombies and skeletons you have already created yourself since they are a magic item you have created. You must use Control spells on ones that you have not created _ such as the 300 year old ones that are still wandering around your temple that were enchanted by long dead (and skeletonized, yes?) priests.
Make sense. Where's it listed?
 
Halfbat said:
Voriof said:
You do not need any control spells for zombies and skeletons you have already created yourself since they are a magic item you have created. You must use Control spells on ones that you have not created _ such as the 300 year old ones that are still wandering around your temple that were enchanted by long dead (and skeletonized, yes?) priests.
Make sense. Where's it listed?

I would have to check the spell writeup - I do not have my copy of Cults to hand at the moment. But I believe they are also talked about in the writeup for Skeletons and Zombies in the main ruleset.

I understand the rules for Enchantments are in RQ Companion.

Jeff
 
I don't need to read the enchantment rules because NOW the create skeleton isn't an enchantment. I read, page 81 cults of glorantha:

CREATE SKELETON
Duration 10, Magnitude 2
This spell creates animated skeletons as described on page 117 of runequest.
 
gran_orco said:
I don't need to read the enchantment rules because NOW the create skeleton isn't an enchantment. I read, page 81 cults of glorantha:

CREATE SKELETON
Duration 10, Magnitude 2
This spell creates animated skeletons as described on page 117 of runequest.

I was just telling you how the spell should work. Y'know, the stuff that I wrote? I am not sure how many different ways I can tell you it should read "Enchantment, Magnitude 2."

That said, it seems you don't seem to be too interested in listening to others so I'll leave you to it.

Regretfully,

Jeff Kyer, Cults of Glorantha Author
 
gran_orco said:
That's because english isn't my native language. I'm spanish :oops:

I am sorry. I am being grumpy and my rudeness was uncalled for. Please treat the Create spells as enchantments. Enchantments are Permanent (until destroyed). The Control Spells have durations. Just remember that any skeleton or zombie built by a character is

Of course, you COULD make the spell work as "instant summoning" like the kind of monster spells you get in D&D or in games like Morrowind. They show up, fight, then dissipate.

However, the intent was to create permanent critters like you find in the Creatures book.

Hopefully this helps!

Jeff
 
Will an errata be published in the future?
And again, sorry for my english :roll:

And yes, of course that it helps me!
 
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