You're welcome. Good luck with the bidding.Thanks for your help Obsidian, will definitely go for the Dell Axim
hi there nice work, but i have a problem, i have a xda IIi and it dose not work i did every think the read me file said, so dose this mean mine will not work with v2.4 or have i done something wrong or any way of getting round it thank you
Some bugs i noticed, Centauri Corvan should be hull 4 not 6.
I don't think the Dodge feature is working on the defender page.
For example i moved a ship into a dust cloud, to available of the Dodge 6 benefit. When i manually changed it to Dodge 6 on the Defender page it didn't have any effect when firing took place.(It didn't appear to have been processed in the results).
Noticed a bug when fighters are being hit. I didn't hit the fighters, yet it would tell me ship is adrift or burned ut hulk.
Adaptive Armor: when 1 damage occurs it should remain 1 damage for the total after adaptive armor.
Do u think the Combat Sim could be changed to allow me to Copy the Results with a rightclick and paste in Vassal?
That would be great for Vassal!
It would remove any need for a neutral scoreskeeperl!
That's one I will have to sort out. Adaptive armor was a bit of a pain to program and I recall it going through a few changes so maybe I programmed it one o the different ways.
Maybe just one thing to sort out concerning interceptors.
As far as i understood correctly the rule once your last die is lost you still get one but on 6+.
Maybe just one thing to sort out concerning interceptors.
As far as i understood correctly the rule once your last die is lost you still get one but on 6+.
Centauri Haven should be Dodge5
Another thought.
If a ship is crippled, special traits could be destroyed on a 1d6 4,5 or 6 result.
Lets say Adaptive Armor is destroyed in such a roll.
It would be useful on the defender page, to have an option to de-activate Adaptive Armor.
Would it be possible at have a new line for Combatants above Fleet.
So you can select the 2 battling sides.