Rockymountainnavy
Mongoose
References: CHAPTER 2 SKILLS AND TASKS - TIMEFRAMES - Timeframes Table/Going Faster or Slower (p. 60); CHAPTER 7 SPACECRAFT OPERATIONS - Jump Travel - Preparing for Jump, p. 147-148; CHAPTER 8 SPACE COMBAT - ACTIONS STEP - Jump (Engineer), p. 160
Discussion: As part of the Action Step in SPACE COMBAT, a Engineer can make a "combat jump" within one combat round (6 minutes). In the "combat jump" procedure, changing the Timeframe from 1D x 10 minutes (see Preparing to Jump p. 147) to 1D minutes (one space combat round) causes a DM-2 on the Astrogation and Engineer (J-Drive) checks. This is in contrast to the Going Faster or Slower mechanic on p. 60 where changing Timeframe results in Boon/Bane (in this case Bane for moving UP the Timeframes Table).
Recommendation: For CONSISTENCY in rules, when Going Faster or Slower use Boon/Bane vice DMs.
Discussion: As part of the Action Step in SPACE COMBAT, a Engineer can make a "combat jump" within one combat round (6 minutes). In the "combat jump" procedure, changing the Timeframe from 1D x 10 minutes (see Preparing to Jump p. 147) to 1D minutes (one space combat round) causes a DM-2 on the Astrogation and Engineer (J-Drive) checks. This is in contrast to the Going Faster or Slower mechanic on p. 60 where changing Timeframe results in Boon/Bane (in this case Bane for moving UP the Timeframes Table).
Recommendation: For CONSISTENCY in rules, when Going Faster or Slower use Boon/Bane vice DMs.