Combat actions - defend, delay, fighting retreat variant


Emperor Mongoose
For tonight's game I am going to change the above actions slightly.

Defend will now convert an action to a reaction, and will still grant the +20%.

Fighting Retreat allows the defender to convert an action to a reaction.

The Delay action allows the character to select his next action as a reaction or action.

Any of that make sense?
Simple, you are threatened with being hit in combat.

Your reaction is to strike as fast as you can and hope to hurt them before you are hurt.

The dangerous thing is that if you both succeed in hitting, you both take damage simultaneously.

You could make it contested...

I'll be playtesting this one next week.