A series of questions I have regarding Alchemy as represented in this setting.
1.) Exactly how large is a Philosopher's Stone? I would assume this is dependent upon the number of Magic Points it has been created to contain? And that it slowly dwindles in size as it is expended?
2.) Can Potions be created in alternate forms? Such as dusts/powders etc?
3.) Can Potions contain more than one spell in a 'combination' effect similar to sorcery manipulations? i.e. all things designed to affect the same target, etc?
4.) Instead of relying on the the psychology of Elementals, and their fear of Philosopher's Stones, to manipulate and 'control' them... what is the feasibility in this system of creating a 'Control Elemental' spell for each Element? It seems much in keeping with the system, and would be much more reliable I should think?
5.) Much is made of the mystickal applications of the Alchemy in this system, with spells and Potions etc. However I would like clarification regarding some of the less 'adventurous' applications of Alchemy. Such as the transmutation of substances, the producing of mundane/nonmagickal poisons/antidotes/medecines etc. Are these things possible under this system? Or should one instead develop a 'poison spell', place it in a Potion, and then ... you have your poison? Probably the effects of most of these things are likely acheived 'better' by having a spell created to engender the desired effect?
6.) The potential for Alchemists to produce and carry, theoretically, an unlimited number of Potions and/or Philosopher's Stones I can see being rather concerning to many a conservative GM accustomed to the usual Magic Point/POW limits of RQII/BRP.
How has this lack of pre-established capacity worked out for people in play? Has it been a concern? Or have people ended up setting a house-rule limit on such things?
1.) Exactly how large is a Philosopher's Stone? I would assume this is dependent upon the number of Magic Points it has been created to contain? And that it slowly dwindles in size as it is expended?
2.) Can Potions be created in alternate forms? Such as dusts/powders etc?
3.) Can Potions contain more than one spell in a 'combination' effect similar to sorcery manipulations? i.e. all things designed to affect the same target, etc?
4.) Instead of relying on the the psychology of Elementals, and their fear of Philosopher's Stones, to manipulate and 'control' them... what is the feasibility in this system of creating a 'Control Elemental' spell for each Element? It seems much in keeping with the system, and would be much more reliable I should think?
5.) Much is made of the mystickal applications of the Alchemy in this system, with spells and Potions etc. However I would like clarification regarding some of the less 'adventurous' applications of Alchemy. Such as the transmutation of substances, the producing of mundane/nonmagickal poisons/antidotes/medecines etc. Are these things possible under this system? Or should one instead develop a 'poison spell', place it in a Potion, and then ... you have your poison? Probably the effects of most of these things are likely acheived 'better' by having a spell created to engender the desired effect?
6.) The potential for Alchemists to produce and carry, theoretically, an unlimited number of Potions and/or Philosopher's Stones I can see being rather concerning to many a conservative GM accustomed to the usual Magic Point/POW limits of RQII/BRP.
How has this lack of pre-established capacity worked out for people in play? Has it been a concern? Or have people ended up setting a house-rule limit on such things?