Cloak Question?

MarkDawg

Mongoose
The Cloak rule States: The ship may be moved up to 6 inches in any direction and turned 45 degrees in any direction and may not move any further this turn. The enemy never knows exactly where a cloaked ship is or where it may reveal it self.

This means I disengage my cloak move my ship anywhere in a 6 inch bubble and my ship can turn 45 degrees?

Or should it work like this

1. Decloak
2. Turn ship in any direction
3. I may move 6 inches
4. I may urn 45 Degrees

We had a good 30 minutes smack down argument about this one last night.
 
MarkDawg said:
This means I disengage my cloak move my ship anywhere in a 6 inch bubble and my ship can turn 45 degrees?

Yes.

Like this:

1. Decloak
2. Maintain the existing heading
3. I may move 6 inches, anywhere, in any direction, even jumping terrain
4. I may turn 45 Degrees
 
Ah, would have been nice to have that line
2. Maintain the existing heading
in the decloaking rules.
Good thats settled. Also is the decloaking ship limited to the 45 degree turn even if it is Agile?
 
seattledv8 said:
Ah, would have been nice to have that line
2. Maintain the existing heading
in the decloaking rules.
Good thats settled. Also is the decloaking ship limited to the 45 degree turn even if it is Agile?

Nope. Agile says whenever you make a turn - so the decloak turn would be included in this.
 
The wording is strange then, why would it say: The ship may be moved in "any" direction and turn 45 in any direction. The enemy never knows exactly where a cloaked ship is or where it may reveal itself.

Why not then just say, can only move 6 and turn 45 while using disengage clock special action. Why go to the trouble of saying any direction and giving this explanation? The real question is does move "any" direction just means a normal move the same way every ship moves?
 
dinnermeat said:
The wording is strange then, why would it say: The ship may be moved in "any" direction and turn 45 in any direction. The enemy never knows exactly where a cloaked ship is or where it may reveal itself.

Why not then just say, can only move 6 and turn 45 while using disengage clock special action. Why go to the trouble of saying any direction and giving this explanation? The real question is does move "any" direction just means a normal move the same way every ship moves?

Because it's in ANY direction. You can move 45 degree to forward and right. You can move toward south-east if you wish. In short unlike normal movement(straight ahead or straight behind reduced speed) you go ANYWHERE regardless of your heading!

More powerful than normal movement but of course moving while cloaked is limited, you only move that 6" and it's pricey upgrade.
 
Think of it this way. Draw a 6" Radius Circle around your ship. You can place your decloaking ship any where inside that 12" circle as long as maintane the same heading and you don't rematerialize in side a planet or blackhole. Once you placed your Model on the board you can pivot it it 45 degrees to either side. Now your movement is done.
 
Ok....

1 keep your heading
2 move "any" direction with in 6 inches of the ships original position, regardless of direction your ship is pointing because it says any direction
3 turn 45
 
Yes when you Decloak.

1) Ship maintains current Heading. (Facing must remain the same.)
2) Pick up and place the ship back down within 6" of Original position. You can even Leapfrog Terrain with this movement. (Can be 6" Foreward, Backwards, Sideways or even at a Angle.)
3) You may now excute a 45 dgree (90 Dgree if Agile) Heading (Facing) Change.

((4. Proceed to unoad 19AD (a max of 114 hits) of Plasma into a unsuspecting enemy. Watch target go boom.))

((5. Reactivate Cloak run away and reload.))
 
Wagged said:
Oh for some T-Bombs or space mines.....

Logically speaking those would bloody inefficient weapons. With distances covering so many km's(especially with the game's in fluff of them fighting warpspeed, ie LOT faster than light) you would need to flood the space with them to have any chance of hitting. Top of that what weapons would give suitably big blast really? Nuke type of weapons are pretty inefficient space weapons so you would need to hit enemy in point blank range with it to cause any serious damage.

I would expect space "mines" to be small turrets with automated firing system rather than explosives. But those don't work any better than ship weapons against cloak...
 
Think you mis-understand in SFB T-bombs are transporter bombs which can be rolled out of the shuttlebay. They cause 10points of damage. approx 2-3 AD

The Nuclear Space Mine or (NSM) could only be dropped by Romulan Bird ships and they cause 35 points of damage. approx 5-6 AD.

Yes I missed them too in a Romulan Bird battle.
 
astronomypete said:
Think you mis-understand in SFB T-bombs are transporter bombs which can be rolled out of the shuttlebay. They cause 10points of damage. approx 2-3 AD

The Nuclear Space Mine or (NSM) could only be dropped by Romulan Bird ships and they cause 35 points of damage. approx 5-6 AD.

Yes I missed them too in a Romulan Bird battle.

I was commenting to the mine thing, not T-bombs.

Guess SFB went for illogicality if nuclear mines are supposed to be effective. You would literally need to drop them so close that unless they are self powered you would be in danger as well because you would need to drop and more or less detonate it immediately or enemy just moves to safe distance in a millisecond :D
 
For what it's worth, neither T-bombs nor nuclear space mines exist in Federation Commander; which may explain their absence in ACtA:SF.
 
tneva82 said:
Guess SFB went for illogicality if nuclear mines are supposed to be effective. You would literally need to drop them so close that unless they are self powered you would be in danger as well because you would need to drop and more or less detonate it immediately or enemy just moves to safe distance in a millisecond :D
No, they don't arm until the ship that dropped it moves out of range. After that, they wait until something moves into range, then BOOM!
 
I think that's his point. "In Range" for a nuke is more or less point blank. Basically, the chances of an enemy ship getting in range are tiny, even without the captain of the ship deliberately trying to avoid the curiously radioactive point source...
 
Sgt_G said:
tneva82 said:
Guess SFB went for illogicality if nuclear mines are supposed to be effective. You would literally need to drop them so close that unless they are self powered you would be in danger as well because you would need to drop and more or less detonate it immediately or enemy just moves to safe distance in a millisecond :D
No, they don't arm until the ship that dropped it moves out of range. After that, they wait until something moves into range, then BOOM!

Ok. So either you have to flood the space with tiny gap between nukes or enemy will have jolly good time just avoiding the nukes...

To surround earth with nukes so that enemy actually could get damaged...Well I don't even want to calculate how many millions of nukes you would need to have realistic chance of hitting it. Even if you assume enemy ship isn't able to detect them.

If it's weapon dropped from enemy then remember in split second enemy ship has moved radius of explosion for thousands of nukes! Ie if you have string of say 10,000 nukes and miss the explosion by 0.001 second(and that's being generous) enemy ship would have flown PAST the explosion area and be unharmed...

So again: Ship dropped you either have it move independently or you fly next to enemy and launch it immediately after you drop. But of course that catches you as well but if you wait for say second then enemy is couple million kilometers away. And effective range of your nuke is lot smaller than it's on earth.

Nukes=bad weapons in space.

So again: Sensibly speaking space mines will be basically floating turrets.
 
Nerroth said:
For what it's worth, neither T-bombs nor nuclear space mines exist in Federation Commander; which may explain their absence in ACtA:SF.

Excellent point.

Just because something is in SFB does not mean it should be in FC or ACTA.
 
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