Iniative.
Sides with civilian ships get a iniative penalty. This in effect means nothing as the civ ships can move first and as there are so many of them (eg convoy scenario) the civ ship player can always move his ships last. in effect even if he loses iniative he has the iniative in the movement phase.
I suggest that ALL civilian ships move Before all any combat ships are moved.
Tramp Freighter size.
At 6+ size this ship is way too hard to hit. As there is no bonus to hit slow targets. They are as hard to hit as DDs which are smaller,faster and more manouverable.
This is especialy a problem with torps. With the limited reloads and no modifiers except for flank hit, it is way too hard to hit them.
I suggest :
Change size to 5+
Let subs split their fire between targets like AA fire can.
Give an attack bonus of +1 if range under 10 as in new Tornement Rules for torps and guns.
Give an additional +1 if target speed is under 3 for torps and guns.
Give an additional +1 if target has not gone EVASIVE and has turned at a rate of one or less for torps only.
This will make civilian ships and those with speed and engine Rudder damage More vunerable.
Make all speed critical hits cumulative.That is 2 turbine and one prop damage woulds reduce speed by 1+1+2=4 Not 2 as it is now.
Comments?
Cheers
Shark
Sides with civilian ships get a iniative penalty. This in effect means nothing as the civ ships can move first and as there are so many of them (eg convoy scenario) the civ ship player can always move his ships last. in effect even if he loses iniative he has the iniative in the movement phase.
I suggest that ALL civilian ships move Before all any combat ships are moved.
Tramp Freighter size.
At 6+ size this ship is way too hard to hit. As there is no bonus to hit slow targets. They are as hard to hit as DDs which are smaller,faster and more manouverable.
This is especialy a problem with torps. With the limited reloads and no modifiers except for flank hit, it is way too hard to hit them.
I suggest :
Change size to 5+
Let subs split their fire between targets like AA fire can.
Give an attack bonus of +1 if range under 10 as in new Tornement Rules for torps and guns.
Give an additional +1 if target speed is under 3 for torps and guns.
Give an additional +1 if target has not gone EVASIVE and has turned at a rate of one or less for torps only.
This will make civilian ships and those with speed and engine Rudder damage More vunerable.
Make all speed critical hits cumulative.That is 2 turbine and one prop damage woulds reduce speed by 1+1+2=4 Not 2 as it is now.
Comments?
Cheers
Shark