Are there any rules in regards to chase scenes?
Sometimes its critical if the PC’s to get away from or capture an important NPC (or group)
Sometimes we’ve used a house rule in which the difference in initiative is the distance gain/loss on a round until the difference between the parties is either 0 or too great to catch up, in any case this is something we made up but I was wondering if there are any actual rules for something like this
Thanks for the help
Sometimes its critical if the PC’s to get away from or capture an important NPC (or group)
Sometimes we’ve used a house rule in which the difference in initiative is the distance gain/loss on a round until the difference between the parties is either 0 or too great to catch up, in any case this is something we made up but I was wondering if there are any actual rules for something like this
Thanks for the help