preacher65
Mongoose
Hi, just a quick question regarding how MRQ compares to RQ2 or RQ3 in terms of advancing characters. In the old days, characters could roll to increase any skills that they'd used. Now they must spend Improvement Rolls to gain increases. Overall I like this, but there are two likely results, to my inexperienced eye.
The first, obvious one is that characters will improve more slowly, just a few skills per scenario. This isn't necessarily a bad thing, but I wondered if others have noticed this in actual play - particularly compared to old school RQ.
The second is that since players need to choose where they spend their increases, this might lead to more focussed development. I quite liked how characters risking use of a low skill in a stressful situation used to gain an increase if they succeeded, even though that might not have been a primary ability for them. The player might be less likely spend an improvement roll if it's going to take a lot of increases to get the skill to a reliable level, so their secondary skills might stay low.
This is all just in my head, though, so I'm wondering what the experience of players and GMs has been! 8)
The first, obvious one is that characters will improve more slowly, just a few skills per scenario. This isn't necessarily a bad thing, but I wondered if others have noticed this in actual play - particularly compared to old school RQ.
The second is that since players need to choose where they spend their increases, this might lead to more focussed development. I quite liked how characters risking use of a low skill in a stressful situation used to gain an increase if they succeeded, even though that might not have been a primary ability for them. The player might be less likely spend an improvement roll if it's going to take a lot of increases to get the skill to a reliable level, so their secondary skills might stay low.
This is all just in my head, though, so I'm wondering what the experience of players and GMs has been! 8)