silashand said:
wkehrman said:
Speed:12 Damage 19/5 (Based on 2ed Vorchan) Crew 28/7 (Extrapolated)
Turn: 2/45 Special: Agile, Atmospheric, Jump Engine (2ed Vorchan)
Hull: 5 Troops:4 In Service 2160
Light Pulse Cannon 8 F 12 (Extrapolated)
Heavy Plasma Cannon 12 B 4 AP/DD
I'd have no trouble with it. Of course, I thought you said you were tired of painting orange? ;-)
And why wouldn't you just use the existing rules for the Vorchan? Is there a reason for the speed change/weapons fit change in the fluff for it? As I said, it looks fine as far as I can tell. I just don't understand the reason for the change. If the Narn found them in the docks I'd think they just fix 'em up and use them as is instead of doing a wholesale refit. JMO though...
Cheers, Gary
For the specifics of why, we'd have to ask Mongoose, it was their creation.
As for what I did, hiffano posted a ship out of the 1st edition. When I compared it to the 1st edition Centauri Vorchan, it is different. From that I extrapolated what the Narn Vorchan might look like in 2nd ed.
To generate fluff, presumably the ships were in various states of disrepair, some might not have even possessed weapons. The Narn might not have had experience with the Plasma Accelerators and Twin Particle Arrays of the Centauri ship (or Ion Cannons as in 2nd ed.). As a result, they had to swap out the weapons with something they knew until they could figure out the aforementioned weapons. As to the crew and troop changes, the Fleet Book states that the Narn made the Centauri ships more utilitarian, removing all of the non-essential power drains and empty spaces. Thus, more troops and more crew.