steve98052
Mongoose
In the process of researching my first-ever message* on this forum, in hopes of finding it already addressed, I came across a number of discussions about currency. A recurring topic was the question, "How does one transport money between worlds?"
The predominant answer, per canon, is "cash!" The fact that all communications in Traveller are limited to the speed of jump limits propagation of bank balances between worlds in different systems. If my bank balance existed as data in my bank's computers, I could (theoretically) pick a spot where the x-boat route takes two jumps to travel between systems that can be reached in a single jump (such as a kink in the x-boat route). Then I could make a withdrawal from a branch in one system right after the x-boat's departure for the day, get in a ship, travel to the jump point, make the jump two x-boat steps ahead, travel to that system's bank branch, and arrive ahead of the x-boat notification that I had already withdrawn money in the previous system, and withdraw the same money again.
Obviously, that's a scam that would put the law -- or at least the bank's enforcers -- on my trail. But if I think I can outrun the law, or think it's worth getting busted to have some fun until I get caught, I might be tempted.
What stops this? Maybe it's rare enough that it falls into the category of acceptable loss. Maybe banks limit withdrawals to people until they've been on a world long enough for their financial records to be certain to have caught up with them.
Limiting transactions until records have time to catch up can be defined out to any given range, but it's an increasingly large inconvenience to honest customer to do it over increasing distances.
One could substitute credit limits for actual hard limits, but that constrains the very sort of person a bank would most want as a customer: the super-rich.
The ultimate solution is cash, both by the reasoning above and by canon. Maybe that's why Imperial cash is produced in such large denominations; 1 MCr in 10k notes is only 5 mm thick.
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When one reaches a system, an exchange of cash for modern money is likely. On a world of adequate tech level, one could drop enough cash into a local bank for one's stay on a world, open an account with all the electronic spending we have in the modern world, and have handy access to local currency if it's not the Imperial Credit. (On a low-tech world, cash is still cash.) When one leaves, one can close out the remaining balance in the account, minus any fees that might apply to conversion to local currencies.
Short story: cash is king.
* "Credits, currency, canon" http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=56821
The predominant answer, per canon, is "cash!" The fact that all communications in Traveller are limited to the speed of jump limits propagation of bank balances between worlds in different systems. If my bank balance existed as data in my bank's computers, I could (theoretically) pick a spot where the x-boat route takes two jumps to travel between systems that can be reached in a single jump (such as a kink in the x-boat route). Then I could make a withdrawal from a branch in one system right after the x-boat's departure for the day, get in a ship, travel to the jump point, make the jump two x-boat steps ahead, travel to that system's bank branch, and arrive ahead of the x-boat notification that I had already withdrawn money in the previous system, and withdraw the same money again.
Obviously, that's a scam that would put the law -- or at least the bank's enforcers -- on my trail. But if I think I can outrun the law, or think it's worth getting busted to have some fun until I get caught, I might be tempted.
What stops this? Maybe it's rare enough that it falls into the category of acceptable loss. Maybe banks limit withdrawals to people until they've been on a world long enough for their financial records to be certain to have caught up with them.
Limiting transactions until records have time to catch up can be defined out to any given range, but it's an increasingly large inconvenience to honest customer to do it over increasing distances.
One could substitute credit limits for actual hard limits, but that constrains the very sort of person a bank would most want as a customer: the super-rich.
The ultimate solution is cash, both by the reasoning above and by canon. Maybe that's why Imperial cash is produced in such large denominations; 1 MCr in 10k notes is only 5 mm thick.
---
When one reaches a system, an exchange of cash for modern money is likely. On a world of adequate tech level, one could drop enough cash into a local bank for one's stay on a world, open an account with all the electronic spending we have in the modern world, and have handy access to local currency if it's not the Imperial Credit. (On a low-tech world, cash is still cash.) When one leaves, one can close out the remaining balance in the account, minus any fees that might apply to conversion to local currencies.
Short story: cash is king.
* "Credits, currency, canon" http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=56821