I played a Carrier Clash the other day. Japanese versus American. My opponent doesn't like Carriers much.
I took 4 Shokaku's (2 Shokakus, 1 Ise, and 1 Hosho) and a Kongo, as well as 8 Fubuki's.
He took an Essex and 3 Brooklyns and 2 other Cruisers, as well as a New York and some Clemson's.
My air-armada, unsurprsingly, dominated the skies, outnumbering the opponent 4-1 and being ZERO'S!!!
Zero's are incredible fighters. They can't take a hit, and walk away even from tie's a little worse for wear. But they also hit very hard.
The one lesson I walked away from this fight was - you need to attack one or two ships in waves, instead of attacking his whole fleet with planes. In the climactic turn I had three air-planes of some kind attacking every ship in the American fleet. This rather impressive assault resulted in a massivly damages American fleet, but only 1 sunk Destroyer and a Japanese fleet with its claws pulled.
At this point the Kongo/DD escort would have been overwhelmed (likely). Had I stacked the planes I probably could have dropped the carrier with two or three good waves of attack craft (the Zero's were busy shooting down spotters...I enjoyed complete Air Superiority in this fight, it won't always be such.)
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Kernel of truth.
Carriers are amazing, if you bring along a whole bunch of them. But, they are largely a one shot poney, so to speak. Once their fighters are done with thier bombing and torpedo runs...there really isn't a whole lot left for the Carrier to do, except recieve fighters and sail off the board.
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Possible use?
I'd like to see a Light Carrier, I'd use it as an Air Defense asset for my fleet. CV's generate a lot of AA dice, and of course thier CAG is good for this too.