At the beginning of the mission when you are supposed to deal the cards, do you fill the Troubleshooter's hand to the number of cards he/she is supposed to have? Or do you simply deal out that number of cards?
For example: A Red Troubleshooter has 3 cards left at the end of a mission. The next mission starts, after the cards are dealt, does she have 5 cards in her hand, or does she have 8 cards? (i.e. dealt a new 5 cards giving her 8, or simply filled her hand to a total of 5 cards)
The rulebook makes it seem like you're supposed to deal that number of cards, so that's how we played it. But then we started finishing missions really quickly, and people were getting a lot of cards (I had over 20 at one time). That's when we wondered if it meant to fill your hand instead of a fresh new 5+ cards.
Which leads to a followup question, if you deal fresh new cards, players can potentially have very big hands. What happens if you run out of cards? (Might be interesting to say that holding too many cards is treasonous, and at the mission debriefing, for every card you have more than your Troubleshooter is dealt, you get a Treason token. For example, a Red Troubleshooter that had 7 cards would get 2 Treason tokens (their hand size is only 5). This would add another frantic element to the game, so that TBs are desparate to get rid of cards before the debriefing)
-shnar
For example: A Red Troubleshooter has 3 cards left at the end of a mission. The next mission starts, after the cards are dealt, does she have 5 cards in her hand, or does she have 8 cards? (i.e. dealt a new 5 cards giving her 8, or simply filled her hand to a total of 5 cards)
The rulebook makes it seem like you're supposed to deal that number of cards, so that's how we played it. But then we started finishing missions really quickly, and people were getting a lot of cards (I had over 20 at one time). That's when we wondered if it meant to fill your hand instead of a fresh new 5+ cards.
Which leads to a followup question, if you deal fresh new cards, players can potentially have very big hands. What happens if you run out of cards? (Might be interesting to say that holding too many cards is treasonous, and at the mission debriefing, for every card you have more than your Troubleshooter is dealt, you get a Treason token. For example, a Red Troubleshooter that had 7 cards would get 2 Treason tokens (their hand size is only 5). This would add another frantic element to the game, so that TBs are desparate to get rid of cards before the debriefing)
-shnar