We've been running a series of great campaign games lately and they have overall be a blast. However our last campaign could be described as the bad and ugly.
Generally we have four players in the campaign and battles are pretty cool. This last campaign, two of the players choose Shadows and Vorlons respectively. Now that in itself changes the flow of the campaign game with their ability to regenerate between campaign turns and with their awsome personality roles. But what has really taken this campaign down the dark road is that they have both decided to play spoilers. Niether one will jump a strategic point and all they do is jump the Trade route or interdict it. That way they draw a minimum of 10 RR each turn with no possibility of loss.
Its actually put a bad enough taste in my mouth that I'll probably not finish the current campaign and will start working on my other "games".
OK, what stories of good, bad, and ugly do you have out their in the coll darkness of space?
Generally we have four players in the campaign and battles are pretty cool. This last campaign, two of the players choose Shadows and Vorlons respectively. Now that in itself changes the flow of the campaign game with their ability to regenerate between campaign turns and with their awsome personality roles. But what has really taken this campaign down the dark road is that they have both decided to play spoilers. Niether one will jump a strategic point and all they do is jump the Trade route or interdict it. That way they draw a minimum of 10 RR each turn with no possibility of loss.
Its actually put a bad enough taste in my mouth that I'll probably not finish the current campaign and will start working on my other "games".
OK, what stories of good, bad, and ugly do you have out their in the coll darkness of space?