Back to the Pandora setting ... :wink:
At the core of this scenario idea is a ship, probably not really surprising
for a water world campaign.
It is a SWATH ship with a mass of ca. 210 tons and a volume of ca. 1,200
cubic meters (85 dtons). It was designed with the modular design system
from GURPS Transhuman Space – Under Pressure. The ship's fission reac-
tor has a power output of 5,500 kW, most of it is used for the 2 hydrojet
engines of 2,500 kW each in the ship's submerged pods. The maximum
speed of the ship is about 50 km/h.
The ship is outfitted for a crew of 10 and up to 40 passengers, it has all
the necessary facilities to operate independently for quite some time:
Sickbay, Technical Workshop, Water Desalination, Oceanography and
Marine Biology Lab, Aquatic Survey Drones (designed with the German
robot supplement), and so on. Plus, it has a landing pad for the colony's
small craft, a 20 dton launch that can reach the ship everywhere on the
planet to deliver supplies, exchange passengers, and so on.
The ship was designed as a multipurpose ship, for research mission as
well as the transport of passengers and cargo (up to 12 dtons) but its main
use will be for an adventure named „Project Cook“, an exploratory cir-
cumnavigation of the planet Pandora, visiting about 15 islands and island
groups as well as the northern and southern polar regions for a first detai-
led on the spot survey of the planet – survey satellites often miss the re-
ally interesting stuff. The distance covered will be about 53,000 kilome-
ters, and the entire voyage is likely to take about 6 to 9 months, depen-
ding on what is discovered and encountered.
I intend to turn this into something like "Sinbads's New Voyages", demon-
strating to the players that a single planet is an incredibly huge and va-
ried location, and showing off all the wondrous geographic features (deep
sea trenches, underwater volcanoes, etc.) and weird creatures of Pandora
as well as its temperamental weather (hypercanes, tsunamis ...) and ad-
ding in the usual social problems life on a small ship tends to cause.
As a sideline, the characters will be away from the actual colony for quite
a while, and will be unable to react to the news about the events there.
At the core of this scenario idea is a ship, probably not really surprising
for a water world campaign.
It is a SWATH ship with a mass of ca. 210 tons and a volume of ca. 1,200
cubic meters (85 dtons). It was designed with the modular design system
from GURPS Transhuman Space – Under Pressure. The ship's fission reac-
tor has a power output of 5,500 kW, most of it is used for the 2 hydrojet
engines of 2,500 kW each in the ship's submerged pods. The maximum
speed of the ship is about 50 km/h.
The ship is outfitted for a crew of 10 and up to 40 passengers, it has all
the necessary facilities to operate independently for quite some time:
Sickbay, Technical Workshop, Water Desalination, Oceanography and
Marine Biology Lab, Aquatic Survey Drones (designed with the German
robot supplement), and so on. Plus, it has a landing pad for the colony's
small craft, a 20 dton launch that can reach the ship everywhere on the
planet to deliver supplies, exchange passengers, and so on.
The ship was designed as a multipurpose ship, for research mission as
well as the transport of passengers and cargo (up to 12 dtons) but its main
use will be for an adventure named „Project Cook“, an exploratory cir-
cumnavigation of the planet Pandora, visiting about 15 islands and island
groups as well as the northern and southern polar regions for a first detai-
led on the spot survey of the planet – survey satellites often miss the re-
ally interesting stuff. The distance covered will be about 53,000 kilome-
ters, and the entire voyage is likely to take about 6 to 9 months, depen-
ding on what is discovered and encountered.
I intend to turn this into something like "Sinbads's New Voyages", demon-
strating to the players that a single planet is an incredibly huge and va-
ried location, and showing off all the wondrous geographic features (deep
sea trenches, underwater volcanoes, etc.) and weird creatures of Pandora
as well as its temperamental weather (hypercanes, tsunamis ...) and ad-
ding in the usual social problems life on a small ship tends to cause.
As a sideline, the characters will be away from the actual colony for quite
a while, and will be unable to react to the news about the events there.