Build two Narn Variantes

G Quan

Mongoose
If I read the P&P I had a ideer to build two new Narn Variantes for my fleet.
Starting point where the T`Loth. In P&P I read that the T`Loth are three ships in one, a smal center Destroyer and two big sidepods.
The center Destroyer have the Jumpdrive in it.... ahhh :wink: !

1. ship)
In face that I have only one ship (the Rothan) and one old Fighter (the Gorith) if I fight against my friends Dilgar Fleet, I can use a litle bigger variant of them.
I think the Narn dount create the center part of the T´Loth itself - they buy it from a Ligaworld and immediately they starts to experimenting with this new strukture.
I think the first they have done, is to rebuild an exsisting ship with the new hyperdrivesection in the middel . . .

kopievonimg103.jpg

The parts for the Models are ordert last week by IWM. This ship should be build with the center part from T´Loth (only with upper bridge) and the sidepods from Rongoth.
In Service in a year I can use it against the Dilgar and not so far from the in service date from T´Loth.

Data changes:
Jumpdrive in center Hull.
Anti Figther out, little more Damage point in (like Missilie Frigatte)
Weapons, strongest from both Rothan variantes and a little more crew (extra Hyperdrive and more weapons on board)
Increase PL on Raid.

2. ship)
This ship is build to protect the Fleets aft side with devasting output on samll weapons. To fly a step hehind the G`Quan frontline.
The Model will be build with the center of the T`Loth and as sidepods a G`Karith on each side (without surrounding).
Two G`Karith in one ship, increase PL on Battle.

img103a.jpg

Data changes:
Anti Fighter 4 = 2 each G´Kariths sidehull
10 Troops = 5 each G´Kariths sidehull
Carrier 2 = One autonomic hangar each sidehull
Lose speed and one Turn and is Lumbering = large Hullkonstruktion
The Jumpdrive now is in the center hull! And so the J-Drives in the G`Karith sidehulls are be demounted and make place to transport one more Fighter Flight each side.
The recharge Reaktors (from J-Drive) stay in the G`Karith Pods and now they are used to increase the weaposn output by 2 AD each hull, each arc.
Pulsar mines lancher - unaltered.
All weapon AD from both Hulls contigued in one line each weapon.
Damage and Crew = two G´Karith.

I think to rebuild ships with used parts is verry Narnlike.
I post pictures if the parts from IWM in my hands, build and painted :roll:
 
Hi there - always good to see new ideas - look forward very much to
seeing the model/s!

re the Stats the Var'Gross seems ok - quite a lot of guns but all short range. No traits apart from the Jump engine.

however the Tal'Norr not so sure about...........

16 dice energy mine on such a sturdy platform is very good........thats alot of dice for the conventional weapons although again given very short range and no traits on them...........not sure about it really - it would be an excellent fire support platform................

be interested in others view
 
Interesting ships!

The T'Loth is basically two T'Rakks stuck to a central unit containing the jump drive and not much else. The stats for the T'Loth are pretty near to double those of the T'Rakk, minus one or two dice on the weapons and plus some extra troops plus shuttles, jump drive and lumbering.

Applying the same procedure to the Rothan then, I'd say the Var'Gross should have no port or starboard weapons, 10AD on both plasma cannons, 8AD on the ion cannon. Damage would be 48/12, crew would be 64/16, speed would be 6 and the ship would have the traits Antifighter 3, Jump Engine, Lumbering.

And when you've finished building the Var'Gross, stick some superstructure onto the leftover side panels from the T'Loth. They're T'Rakks, and that ship is also legal for the time of the Dilgar War. :)

If you want to really scare people, try sticking a Dag'Kar onto each side of a T'Loth centre piece. :twisted:
 
G'Quan - Look forward to seeing your 2 two finished conversions, and nice idea for their creation.

Adrian H - I would love to see the opponents face when the Dag'Kar'Loth, (maybe Dag'aroth, or was that a villian in Dr Who), hits the table.

Especially if the foe was Centauri......... :twisted:



[BTW & sadly for me I know it was the Jagaroth in Dr Who :oops: ]
 
They're T'Rakks, and that ship is also legal for the time of the Dilgar War.
My Fleetbook say, they ^ in service at 2241 - The Dilgar die at 23?!

The Tal'Norr are need the Extra Dice to compense the fact that it is now one ship that suffer crits and its Lumbering.
All the Weapon/Troop-Datas are only double the G`Karith and if there is no little upgrade I can ease take two from them in a Squadron and got the same (with 2/45°, 8", not Lumberring and two ships that suffer crits.
And thats the question. If the Opposer say it is to mutch I build a Squad and got ~ THE SAME ~

Applying the same procedure to the Rothan then, I'd say the Var'Gross should have no port or starboard weapons, 10AD on both plasma cannons, 8AD on the ion cannon. Damage would be 48/12, crew would be 64/16, speed would be 6 and the ship would have the traits Antifighter 3, Jump Engine, Lumbering.
There are not two Rothans used as sidepods! I use only the Rothan Sidepods and change the center Hull!
And a Lumbering Destroyer? That small units and I will stay under the new P&P Rule for ships over 35Pt Damage with an Destroyer.

The Intense of this ships is not to wining the games easier - it should only being fair Narn ships that bring fun to build and use.

Ps # Two Missile Frigates as sidepods :lol: I think no, all thing got an end, or whats the next - two Bin´Tak as sidepods of a Ka´Bin`Tak :idea: :?:
 
G Quan said:
Ps # whats the next - two Bin´Tak as sidepods of a Ka´Bin`Tak :idea: :?:


EH...........Well................Uhm.............., and whilst its all scratchbuilt from plastic, then cast, you can tell where the inspiration came from (Tloth design style & 2 Bin Tak sized side pods), and at 750g & 52 cast pieces the heaviest "mini" you will come across ...............until I build one bigger of course. :twisted:


BigShip.jpg


The pic doesn't include the turrets which were still to be fitted at the time plus a few armour plates here and there & bettter painted off ship.

Not intended as a battleship, but a fleet supercarrier. Hence the two hexagonal launch bays (launching either end at 4 flights per turn). :wink:
 
G Quan said:
They're T'Rakks, and that ship is also legal for the time of the Dilgar War.
My Fleetbook say, they ^ in service at 2241 - The Dilgar die at 23?!
In that case, Burger has some editing to do - according to his ACTA Shipviewer, the T'Rakk is in service in 2213. ;)

Applying the same procedure to the Rothan then, I'd say the Var'Gross should have no port or starboard weapons, 10AD on both plasma cannons, 8AD on the ion cannon. Damage would be 48/12, crew would be 64/16, speed would be 6 and the ship would have the traits Antifighter 3, Jump Engine, Lumbering.
There are not two Rothans used as sidepods! I use only the Rothan Sidepods and change the center Hull!
And a Lumbering Destroyer? That small units and I will stay under the new P&P Rule for ships over 35Pt Damage with an Destroyer.
Fair enough - I thought you were welding an entire Rothan onto each side, in the same way as the T'Loth has a whole T'Rakk on each side. What you're proposing isn't that much more powerful than the regular Rothan but is at Raid level - given the choice, I'd just take two Rothans instead.

P&P disagrees with the Fleet List book on service dates, anyway. According to P&P the T'Loth and Thentus were both in service by 2230, and even the first G'Quan had been launched although that ship did not enter full production until later. Your battles with the Dilgar will be more fun if you have the Thentus and T'Loth (and by implication the T'Rakk) to play with as well as the regular Rothan. If you're going for a campaign, you could even include a single G'Quan as a Unique ship.

Ps # Two Missile Frigates as sidepods :lol: I think no, all thing got an end, or whats the next - two Bin´Tak as sidepods of a Ka´Bin`Tak :idea: :?:
The most dangerous thing in the universe is a team of Narn shipbuilders with welding tools. :twisted:
 
The ISDs in the fleet book are not ideal and in some cases represent the ISD of the "present" version of the vessel.

eg - the fluff in the book talks about Bimiths (Abbai raid ship) destroying Dilgar ships but it has an ISD later than the war ended (2232 for the wars end IIRC)

My DW list has several versions of later ships with slightly different named armaments - Plasma cannons rather than Pulse cannons for instance and does have the G'Quon prototype.......

Much of the Narn fuff (propaganda ?! :wink: ) in P+P is very different to the Fleet book stats.............
 
I was always a big fan of this design but could never justify the amount of money it would cost to make one.

Todd Bryce kit-bashed Tvoth Battlecruiser
 
stats for the T'Voth can be found in Darkness Rising (suggeste to me by Morgorth)

T'Voth Class Command Cruiser (T'Loth Variant) Battle
The T’Voth is the primary Narn Command Cruiser, used by many War Leaders in servitude to the Regime. A logical advancement on the T’Loth carrying upgraded weapon systems as well as a command bridge. It is capable of soaking an incredible amount of damage and thus maintaining the safety of the command staff aboard.

Speed: 8
Turn: 1/45
Hull: 5
Damage: 85/17
Crew: 102/25
Troops: 5
Craft: 1 Gorith flight,
Special Rules: Anti-fighter 2, Command +1, Jump Engine, Lumbering,
In Service: 2230+

Weapon.................... Range....Arc.....AD.....Special
Ion Torpedo...............30..........F........2.......Precise, SAP
Heavy Plasma Cannon.20.........F........8.......AP, Double Damage,
Light Plasma Cannon..8............F........10..... AP
Light Plasma Cannon..8............A........10.....AP
Light Plasma Cannon..8............P.........10....AP
Light Plasma Cannon..8............S.........10....AP

:D
 
Like the Ship (T`Voth) but the PLasma cannons all around is not verry Narn like...
They got many smaller weapons and I like to give that ship +2 Torpedos...

Ion Torpedo.................F.......30.............4 Precise, Super AP
Heavy Plasma Cannon..F.......20.............8 AP, Double Damage
Light Ion Cannon..........F .......8..............8 Twin-Linked
Light Pulse Cannon.......F........8..............10
Light Pulse Cannon.......A........8..............10
Light Pulse Cannon.......P........8..............10
Light Pulse Cannon.......S........8..............10 :wink:
 
M1ndr1d3rs said:
Tolwyn said:
It looks like 2 normal size Var'Nics and a center of the normal size Thentus.

Yeaah.. I was afraid of that.. :(

So, it's really U$30 apiece then? It looks smaller than a T'loth..

Well, if I remember right, A Var'nic is smaller than a T'rakk. Cheaper, pretty easy and probably better to build the "pods" out of plasticard. But then I hate the Varnic mini & only beceause of its size in comparison.

Stlll it was even worse when it was battle level.
 
I think it's something around 35 dollars. Iwanted to build one, too but couldn't get my hands on 2 Var'nic

Before the T'Loth the Narn only had Plasma Cannons and few Particle weapons, not Ion or Pulse Cannons, so the T'Voth fits in the Narn ship development line as the T'Loth is technically it's successor.
 
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