Just bouncing ideas areound here, looking for feedback.
Okay, a Code of Honor gives you a bonus on Will saves, +3 under regular circumstances and +6 vs. Corruption. If you violate your Code of Honor, you lose all benefits, period.
I'm thinking about shading this a little bit. What if there were a counterpoint to Corruption, let's call it Resolve for now. When a character successfully saves against Corruption, they gain a point of Resolve. All characters get to add this to Corruption saves -- it says, I've seen this, I've survived this, and I'm determined not to give in to this.
Characters with a Code of Honor still get +3 to will, but vs Corruption they don't get +6, they get the normal +3 plus current Resolve. If they violate their Code, rather than losing the benefits completely, they get docked Resolve points instead. It's not binary, and it allows for "shaken faith". When a character reaches 0 resolve, THEN they lose the benefits of the Code.
If a character has no Code and does something generally dispicable but not harsh enough to earn a point of Corruption, they could lose Resolve instead. Corruption doesn't have them in its grasp yet, but it's getting easier.
Characters might have both R & C, reflecting an inner conflict, and they'd cancel each other out (a character with Resolve 2 and Corruption 5 would then have a -3 penalty on Corruption saves).
This system rings true for me as a fan of Howard's Conan; the more Corruption he saw, the harder he fought against it and the better he seemed able to resist it. It was more than just upholding a Code; it was bringing to bear the sum total of his experiences in defiance.
Your .02 appreciated, as always.
Okay, a Code of Honor gives you a bonus on Will saves, +3 under regular circumstances and +6 vs. Corruption. If you violate your Code of Honor, you lose all benefits, period.
I'm thinking about shading this a little bit. What if there were a counterpoint to Corruption, let's call it Resolve for now. When a character successfully saves against Corruption, they gain a point of Resolve. All characters get to add this to Corruption saves -- it says, I've seen this, I've survived this, and I'm determined not to give in to this.
Characters with a Code of Honor still get +3 to will, but vs Corruption they don't get +6, they get the normal +3 plus current Resolve. If they violate their Code, rather than losing the benefits completely, they get docked Resolve points instead. It's not binary, and it allows for "shaken faith". When a character reaches 0 resolve, THEN they lose the benefits of the Code.
If a character has no Code and does something generally dispicable but not harsh enough to earn a point of Corruption, they could lose Resolve instead. Corruption doesn't have them in its grasp yet, but it's getting easier.
Characters might have both R & C, reflecting an inner conflict, and they'd cancel each other out (a character with Resolve 2 and Corruption 5 would then have a -3 penalty on Corruption saves).
This system rings true for me as a fan of Howard's Conan; the more Corruption he saw, the harder he fought against it and the better he seemed able to resist it. It was more than just upholding a Code; it was bringing to bear the sum total of his experiences in defiance.
Your .02 appreciated, as always.