Oh, massively so. 1-2 Weak attack dice is standard, and whilst one of them has 3AD I don't really feel it's a sensible decision by the house's shipwrights.
Making the fighter 0.1% less guff in strafing enemy ships (which it will rarely do) in return for making it noticably less capable in a dogfight (which is what it's really there for).
It's just that the actual strike craft are scary as compared to most B5 fighters - 3 Guided, Multihit 2, shield-ignoring weapons are about standard. An 8-strong wing of Mumit can total a destroyer without breaking a sweat in a single pass.
Of course, as noted by everyone (and overlooked by BoW) it'll take 2 turns for your carrier to get that wave into the void, and probably another two to close on any ship that doesn't wish to be closed on... by which time pretty much any destroyer in the game can do suitably unspeakable things to any light carrier.
One thought with fighters - since you can start with 'half launched', is it worth bulking out your bays with interceptors so you can start with your bombers all launched?