Supplement Four
Mongoose
Back in the day, when D&D was young, the game used a 1 min. combat round. And, when that was the case, it was easy to consider a character's "attack" as an abstract die roll (like a war game) that represented all attacks and feints and jabs and opportunities to damage the attacker's opponent during that one minute of game time.
Today, though, the d20 combat round is 6 seconds long, and half of that time can be spent moving (if not, a full round action of multiple attacks takes up the entire six second round).
Therefore, it's very easy to correlate a single d20 attack roll to correspond to a single attack the character makes (or, at least a couple of quick attacks).
Figure, in three seconds, there's feinting, jockying for position, and at least one attack. That one attack may be the only real attack.
Damage is still abstract--at least until a blow sends the opponent into the negative HPs region.
But attacks...attacks can be considered fairly straight up: 1 attack per d20 attack throw.
If Active Defense is used, there is a clear picture drawn of what is happening on the battlefield.
When a character dodges in my game, I plan on using the rule (straight out of the book, Sutek) where the character must have an open square to dodge to and can actually move to that square using his dodge if he wants to.
So, fights will not be stagnant on the battlefield (the square grid). They will move around, like real fights.
And, with the combat round being as short as it is...and with the use of Active Defense...characters will really live through the fight instead of having and "abstract" experience.
Bring it on, Sutek. What do you have to say about that?
Today, though, the d20 combat round is 6 seconds long, and half of that time can be spent moving (if not, a full round action of multiple attacks takes up the entire six second round).
Therefore, it's very easy to correlate a single d20 attack roll to correspond to a single attack the character makes (or, at least a couple of quick attacks).
Figure, in three seconds, there's feinting, jockying for position, and at least one attack. That one attack may be the only real attack.
Damage is still abstract--at least until a blow sends the opponent into the negative HPs region.
But attacks...attacks can be considered fairly straight up: 1 attack per d20 attack throw.
If Active Defense is used, there is a clear picture drawn of what is happening on the battlefield.
When a character dodges in my game, I plan on using the rule (straight out of the book, Sutek) where the character must have an open square to dodge to and can actually move to that square using his dodge if he wants to.
So, fights will not be stagnant on the battlefield (the square grid). They will move around, like real fights.
And, with the combat round being as short as it is...and with the use of Active Defense...characters will really live through the fight instead of having and "abstract" experience.
Bring it on, Sutek. What do you have to say about that?