Bersherk

Trifletraxor

Mongoose
Copied from the Companion SDR concerning the divine spell Bersherk:

"The recipient will automatically succeed any Resilience test for the duration of the spell. The recipient also automatically succeeds at any Fatigue tests and cannot be rendered unconscious. "

As I am still waiting for my books, I am not sure if the Companion states the same, but if it does, you have a spell that can keep you alive and kicking for 15 minutes no matter what damage you take!

Watch out for those Storm Bulls! :D

SGL.
 
Trifletraxor said:
Can still bite ya! 8)

Not if a dragon bites his head off for 30 points of damage as well, but at least the resulting headless, armless blood fountain would still be able to kick you in the ankles untill the spell wore off.
:?
 
It's a good point, and really highlights the problems with the reliance on resilience tests in combat (as does the recent skeletons/zombies thread).

If you take a major wound to your head, I don't care how heroic you are, you can't carry on fighting...it's ridiculous. If you take a major wound to the arm, you can't carry a sword. If you take a major wound to the leg, you can't stand up. But if you take a major wound to the head, you can just shrug it off if your resilience is high enough.

I would suggest that if you take a major wound to the head, chest or abdomen, a successful resilience roll will allow you to continue until the end of the combat round, at which point you fall unconscious automatically. That means you have just about enough time to heal yourself (maybe, if you have any CAs left) before you collapse in a bloodied heap. After that, it's pass a resilience test at the end of each round or die, as per the rules.
 
Quire said:
What is this 'Bersherk' of which you speak?

:)

- Q

The divine spell, as per described in the companion SDR:
___________________________________________________________

Berserk
Duration 15, Magnitude 2, Touch
Cults: Beasts, War

The recipient of this spell is overcome with bloodlust, causing him to disregard his own safety and loyalties but imbuing him with tremendous stamina and combat ability.

The recipient will automatically succeed any Resilience test for the duration of the spell. The recipient also automatically succeeds at any Fatigue tests and cannot be rendered unconscious. The Close Combat skills of the recipient receive a +50% bonus for the spell’s duration.

However, the subject may not parry, dodge or cast any magic spells while under the influence of Berserk. Normally, the recipient remains in the Berserk state for the entire 15 minute duration of the spell, but Games Masters may allow a Berserk character to shake off the effects with a Difficult (–20%) Persistence test. At the end of the spell, the recipient immediately drops two Fatigue levels.

Berserk may not be combined with Fanaticism – Berserk will always take precedence in such cases.
___________________________________________________________

SGL.
 
simonh said:
Trifletraxor said:
Can still bite ya! 8)

Not if a dragon bites his head off for 30 points of damage as well, but at least the resulting headless, armless blood fountain would still be able to kick you in the ankles untill the spell wore off.
:?

According to the Main Book SDR:
__________________________________________________________
Abdomen, Chest or Head
A character with either the Abdomen, Chest or Head suffering a Major Wound must immediately make a Resilience test or die. If the character lives, another Resilience test must be made to stay conscious. Both tests will have to be repeated at the end of every Combat Round, until the location is restored to 1 hit point or more, or the character receives First Aid. If the location does not recover within a number of Combat Rounds equal to half the character’s CON+POW, the character dies from blood loss, shock and internal injuries.
___________________________________________________________

Haha! I can still bite ya!!! :D (at least for CON+POW combat rounds)

SGL.
 
Trifletraxor said:
Hehe, actually, it's berserk in norwegian. Bersherk!

Ah! That explains that.

Meh! Me and my lack of knowledge of Norwegian.

Ahhhh...Norwegian. Makes me all nostalgic. I can remember when all this was fjords...

I now return you to your regular thread. Ahem.

- Q
 
I would suggest that if you take a major wound to the head, chest or abdomen, a successful resilience roll will allow you to continue until the end of the combat round, at which point you fall unconscious automatically. That means you have just about enough time to heal yourself (maybe, if you have any CAs left) before you collapse in a bloodied heap. After that, it's pass a resilience test at the end of each round or die, as per the rules.

Seconded. O all-seeing game developers, may we suggest to have this fixed in the official errata, whenever they are scheduled to appear?
 
I just had a nice picture in my head.

Harrek [Res 180%] finally calm at battles end, turns to his one surviving captain...

Harrek: "What! What are you looking at me like that?"
Captain: "Um, you have something on your face."
Harrek: "What is is?"
Captain: "Most of your brain and an axe. I'll get a healer."
Harrek: "Tell hm to brings some toothpaste as my mouth is full of the flesh of cowards."

DD
 
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