Last night we played 3 games of the BOTRP scenario, we noted the following points:
1. The Graf Spee lost every single time.
2. The Graf Spee is at a distinct disadvantage at the start of the game, because its best advantage is that it has a longer gun range, and the scenario begins the game with the RN ships already within close range and flanking the Graf Spee either side; a very strong tactical position to start in as the Graf Spee has to split its fire.
3. The armour on the Graf Spee is too weak, it is the same value as the small RN ships, so much for being a pocket battleship!
4. The only way the Germans could effectively win the game would be to flank speed straight off the table and take no part in gunnery exchanges, which is not what most people play the game for.
So we would recommend the following adjustments:
1. The scenario should start as a closing engagement, as in fact when the Graf Spee was first spotted at extreme range, both players start at the opposite ends of the table. The German player still has to get off the table at the other end, but it doesn't mean that the RN starts in such a superior position of flanking the Graf Spee on both sides.
2. The Graf Spee should have its armour value increased to 4+ instead of 3+
This should make it a far more realistic game.
1. The Graf Spee lost every single time.
2. The Graf Spee is at a distinct disadvantage at the start of the game, because its best advantage is that it has a longer gun range, and the scenario begins the game with the RN ships already within close range and flanking the Graf Spee either side; a very strong tactical position to start in as the Graf Spee has to split its fire.
3. The armour on the Graf Spee is too weak, it is the same value as the small RN ships, so much for being a pocket battleship!
4. The only way the Germans could effectively win the game would be to flank speed straight off the table and take no part in gunnery exchanges, which is not what most people play the game for.
So we would recommend the following adjustments:
1. The scenario should start as a closing engagement, as in fact when the Graf Spee was first spotted at extreme range, both players start at the opposite ends of the table. The German player still has to get off the table at the other end, but it doesn't mean that the RN starts in such a superior position of flanking the Graf Spee on both sides.
2. The Graf Spee should have its armour value increased to 4+ instead of 3+
This should make it a far more realistic game.