byram said:1. is it possible
2. what rules need to be changed to make such a game possible
tneva82 said:byram said:1. is it possible
2. what rules need to be changed to make such a game possible
Sure. You just need to up the size of the board by bucketload. 8'x4' way too small.
Frankly if you want battallion sized games I would look for other games. Right game for right use. BF:Evo is good skirmish game with few platoons per side(maybe company). For bigger scales you a) need too many models(too expensive) b) need too big board c) BF:Evo doesn't represent military problems of that size all that well(where things starts to be more of command&control oriented rather than invidual trooppers performance).
Modern spearhead and cold war commander are 2 games I know for battallion sized games(CWC allows decently even regiment to be fielded without bogging game down too much).
emperorpenguin said:I can just about suspend my disbelief that there is no such thing as morale at a skirmish level but increase that to battalions?
plus there's no chaos of command/fog of war like you get with command centred games
The Old Soldier said:Not really, once spotted and put on the table just use the distances MP gives, until then use the spot distance for the marker. What your doing is scaling back based on the size, since each tank represents a platoon and the scale of ground become much larger per 1".
I know it sounds strange, but your not looking for total accuracy, but a working set of rules to handle large scale engagements. In other words your using one scale before battle and another once sighted. Other wargames have used this kind of double scale before. Otherwise you are just going to end up with too many troops and too large a table to handle such a game.
Gibbs said:As for morale in the game, there's suppression, shatter pints etc... I think morale is fairly well covered especially at a skirmish level but I don't see how it doesn't work at the battalion level too. Could you shed some light on that comment emperorpenguin?
emperorpenguin said:Gibbs said:As for morale in the game, there's suppression, shatter pints etc... I think morale is fairly well covered especially at a skirmish level but I don't see how it doesn't work at the battalion level too. Could you shed some light on that comment emperorpenguin?
Historically the "average" losses in battles amount to 33% before an army will give up and concede the battle. The shatter point keeps you in the fight until you lose 75%
Look at the invasion of Iraq, Desert Storm, the Falklands, WW2, many troops give up and surrender or withdraw when under attack. Something that I feel suppression doesn't cover.
I have to say my one bugbear with first SST and its successor is "no morale"
emperorpenguin said:I have to say my one bugbear with first SST and its successor is "no morale"
msprange said:emperorpenguin said:I have to say my one bugbear with first SST and its successor is "no morale"
The morale is you - you decide when your troops have had enough
The context of the game is important too. In the Final Victory CTA tournament (running now!), we are seeing morale very much come into play, as what a player does in one game is affecting his chances later on, so tactical withdrawals are not uncommon.
The Old Soldier said:Well, Matt that is one way of looking at it, but I don't think that will satisfy the average gamer. MOST gamers do not play tourney style games, something many companies getting into wargames forget.
Gibbs said:Morale's really difficult to govern though, especially if you have a different cultural psychology. For example the Japanese would rather die than pull back or fail or the Russians (WW2 style) had blocking units that kept them in check... how do you cope with things like that?
But you are right.