Howdy,
I have a few questions about the new MRQ combat system... (I have run/played RQ II/III for 25 years, so I am having a little trouble getting used to some of the new concepts!)
1. Are y'all using the rule where if the attacker misses and the opponent fails their dodge/parry, the attack succeeds?
2. Is anyone using the armour penalty to Dex/Combat skills? Seems a bit steep at first glance.
3. How are things working without general Hit Points?
Thanks,
Ken
I have a few questions about the new MRQ combat system... (I have run/played RQ II/III for 25 years, so I am having a little trouble getting used to some of the new concepts!)
1. Are y'all using the rule where if the attacker misses and the opponent fails their dodge/parry, the attack succeeds?
2. Is anyone using the armour penalty to Dex/Combat skills? Seems a bit steep at first glance.
3. How are things working without general Hit Points?
Thanks,
Ken