Base or Core Classes

I'll have to try to find a pdf of those old rules one of these days.

Just tell me which ones you want, and I'll scan 'im and make them available. Copyright infringement? You betcha, but I get no profit from it.
 
The Arduin Grimoire is interesting, due to the way Hit Points are done, and the extra classes it offered. It also added about five extra characteristics. But let me see about getting it uploaded, you can see for yourself.
 
http://www.dunder.com/Arduin/

These three pages cover hit points for Arduin. Strangely, the author David Hargrave, assumes players already know how to make up characters, I suppose using D&D rules. In fact, his entire system seems to be a vast modification of the D&D rules.

Anyway, I scanned these in and turned them into PDF pages, something I'm not very practiced at. Also, I had to change scanners because mine went defunct (perhaps because of massive unuse?). They are doubled in size, but are gif images to begin with. Had to hold the cover down, it was a messy job. Might not be something I will do very fast, but I will put up selective pages showing some of the best parts. It is a fantastic piece of work. You have to admire David Hargrave.

I can't make much sense out of how to do up the hit points, maybe you will be able to.
 
If you want you could call the scholar a "priest" but the class is meant to be much broader then that. It is meant to encompus anyone who learns about the magic arts or "what man was not meant to know
 
Well it looks like the first page you scanned is alternate hit points for AD&D. The other pages seem to detail an early Wound Point system.

Onbviously the chart for base type isn't there so I don't know what base hit points are but it seems a 15 level fighter with a Con 10 and a 3 level Wizard with a Con of 18 would have 25 and 21 hit points plus base respectively. That's an extremly gritty system. Makes a mage with fireball unstoppable really.
 
I had read the story Hand of Nergal (I read the whole 13 volume Conan series as edited by De Camp, so my "memory" source is somewhat fouled up), and a scholar type character is in that. He uses several artifacts that Conan just figures is magic use, although the scholar claims otherwise. These objects function like magic, but may have another source that is not. The writers seem to keep that unclear (I can't say it is REH, maybe someone can clear up the source). That's the view of magic I use in my games, but the players only see the "effects" not the source. I have had no one play a magic user, but have set it up so the "source" of magic can be a variety of things, including raw energy.

A lot of magical use in Conan seems to be restricted to Priests or secret orders that function similarly, such as the wizards of the Black Circle. Scholars seem to know about magic, but do not seem to have the abitlity or desire (it may just be fear) to use major magic. Mostly, an information magic, seems to be what they use. It is the Priests that seem to have much of the secrets of magic under lock and key, and guard their secrets of magic jealously. Priests of Set actually have an inner circle of high order priests that are members of the Black Ring, some claim that some of the Black Circle were members of the Black Ring, I don't know. I'm only saying that I think magic in Hyboria, seems restricted to secretive orders of one type or another. Mainly, they are Priests IMO.
 
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