So I was thinking about the combat round. The basic premise is you detect, aim, and shoot. A relatively ordered process that you repeat as long as you can or as long as you have targets.
But what about those times when you are in a pinch and you absolutely, positively HAVE to make the bad people go away or you are going to day (or, in PC speak - "Let's blow their stuff up! Who cares if we have received a radio transmission! It's a target and we need credits").
So the idea would be if a player decides to double fire his laser, or throw some extra juice into the missile launch reloading mechanism and cycle two rounds of missiles this turn. And that's where the bane roll comes in. By attempting to do this you could end up, for example, stripping out the gearing on your feed mechanism and now your turret is completely offline for however long, or trying to put more pulses than safe through your laser has blown a thermocoupling and you have to get out of combat to fix it, or even you've just slagged MCr 1 worth of pulse laser.
The potential payoff is huge, but the associated risk should be huge as well. Which is where the idea of it becoming a bane roll comes into play.
Obviously NPC's could do it as well, and really it should only be contemplated (by normal people) when the situation is quite dire. But do you think it has the potential to unbalance the gameplay too much?
But what about those times when you are in a pinch and you absolutely, positively HAVE to make the bad people go away or you are going to day (or, in PC speak - "Let's blow their stuff up! Who cares if we have received a radio transmission! It's a target and we need credits").
So the idea would be if a player decides to double fire his laser, or throw some extra juice into the missile launch reloading mechanism and cycle two rounds of missiles this turn. And that's where the bane roll comes in. By attempting to do this you could end up, for example, stripping out the gearing on your feed mechanism and now your turret is completely offline for however long, or trying to put more pulses than safe through your laser has blown a thermocoupling and you have to get out of combat to fix it, or even you've just slagged MCr 1 worth of pulse laser.
The potential payoff is huge, but the associated risk should be huge as well. Which is where the idea of it becoming a bane roll comes into play.
Obviously NPC's could do it as well, and really it should only be contemplated (by normal people) when the situation is quite dire. But do you think it has the potential to unbalance the gameplay too much?